Difference between revisions of "Parallaction/Scripts"

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m
behaviour -> behavior
m (Parallaction/scripts moved to Parallaction/Scripts: Enforcing capitals.)
m (behaviour -> behavior)
 
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|LABEL    ||Text to be displayed when mouse enters the area defined by LIMITS.
|LABEL    ||Text to be displayed when mouse enters the area defined by LIMITS.
|-
|-
|FLAGS    ||One or more among behaviour flags (*link needed*), separated by pipe character.
|FLAGS    ||One or more among behavior [[Parallaction/Scripts/Zone flags|flags]], separated by pipe character.
|-
|-
|COMMANDS ||List of commands to be executed when zone is activated.
|COMMANDS ||List of commands to be executed when zone is activated.
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|MOVETO  ||Specifies position (x, y) character is set to walk to when action is triggered on this zone.
|MOVETO  ||Specifies position (x, y) character is set to walk to when action is triggered on this zone.
|-
|-
|TYPE    ||Block defining special features of the zone (*link needed*).
|TYPE    ||Block defining special features of the zone. See [[Parallaction/Scripts/Zone types|here]].
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|-
|ENDZONE  ||Marks the end of Zone definition.
|ENDZONE  ||Marks the end of Zone definition.
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|LABEL    ||Text to be displayed when mouse enters the area occupied by the animation. Since animations can move, the area is computed on the fly.
|LABEL    ||Text to be displayed when mouse enters the area occupied by the animation. Since animations can move, the area is computed on the fly.
|-
|-
|FLAGS    ||One or more among behaviour flags (*link needed*), separated by pipe character.
|FLAGS    ||One or more among behavior [[Parallaction/Scripts/Zone flags|flags]], separated by pipe character.
|-
|-
|COMMANDS ||List of commands to be performed when execution of animation script (SCR) is over.
|COMMANDS ||List of commands to be performed when execution of animation script (SCR) is over.
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|MOVETO  ||Specifies position (x, y) character is set to walk to when action is triggered on this animation (usually a non-playing character).
|MOVETO  ||Specifies position (x, y) character is set to walk to when action is triggered on this animation (usually a non-playing character).
|-
|-
|TYPE    ||Block defining special features of the animation (*link needed*).
|TYPE    ||Block defining special features of the animation. See [[Parallaction/Scripts/Zone types|here]].
|-
|-
|ENDANIMATION  ||Marks the end of Animation definition.
|ENDANIMATION  ||Marks the end of Animation definition.
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