Difference between revisions of "Pegasus"

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1,724 bytes added ,  07:53, 13 May 2014
Add note on not filing bugs on Pegasus DVD in the tracker.
(in release)
(Add note on not filing bugs on Pegasus DVD in the tracker.)
 
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* Both full game and demo are completable from the beginning
* Both full game and demo are completable from the beginning
* Only the Macintosh version is supported
* Only the Macintosh version is supported
* The DVD version is NOT supported in ScummVM currently.
** Although this uses a modified version of ScummVM, the changes to support this have not been integrated yet.
** Therefore please do not file bugs in our tracker. All bugs and other support requests should instead be made in the [http://www.gog.com/forum/journeyman_project_series#1399913289 GOG forum] to avoid confusion.


==TODO==
==TODO==
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* Mars: Pressing 'i' during the space chase game will segfault the game. Probably best not to try this one on your Mac either.
* Mars: Pressing 'i' during the space chase game will segfault the game. Probably best not to try this one on your Mac either.
* Mars: It was possible to proceed through the Mars maze without retrieving the card bomb. In that case, you would be able to complete Mars, but not able to complete the game. We now kill the player off if they attempt to traverse the Mars maze without finding the bomb.
* Mars: It was possible to proceed through the Mars maze without retrieving the card bomb. In that case, you would be able to complete Mars, but not able to complete the game. We now kill the player off if they attempt to traverse the Mars maze without finding the bomb.
* Mars: Removing the gas canister doesn't stop the gas timer.
* WSC: Dragging the antidote on the screen on your second trip in always shows the end replication video.
* Norad Delta: The "all silos deactivated" sound does not play.
* Norad Delta: The retinal hotspot does not get deactivated after using it.
* Caldoria: Loading a saved game with in a room with a random spot will cause it not to display a background if the random spot does not play.
* Prehistoric: The volcano animations don't play.
* Mars: Entering the canyon chase with the shield biochip active dereferences a null pointer.
* TSA: When jumping to Mars, the seen Ares flag was not being properly reset, causing an animation not to play if you completed the Mars Maze on a second Mars run.
* General: Restarting the game without quitting/loading doesn't reset all items to their base state, including the Pegasus biochip, causing a player who picked it up in a previous playthrough to not be able to pick it up.
* Caldoria: If you stun Sinclair and then die when going back into the building, the audio analysis video would play again upon using continue.
* General: Many videos did not observe user-controlled volume levels.
* Norad Delta: The door next to the control room would run the "bump" animation instead of play the door locked sound when trying to access it.


===Not Fixed in ScummVM===
===Not Fixed in ScummVM===
* WSC: Dragging the antidote on the screen on your second trip in always shows the end replication video.
* Mars: Cursor shows during the canyon chase after moving it.
* Mars: Cursor shows during the canyon chase after moving it.
* Norad Delta: The loop sound for the missile control room is corrupt on the disc; mastering error? But the code is broken too!
* Norad Delta: The loop sound for the missile control room is corrupt on the disc; mastering error? But the code is broken too!
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* TSA: After destroying the robot ship on Mars and returning to the present, the game will always play the Ares optical memory video even though you didn't pick it up. There's no nice way to deal with this because the "Reviewing Optical Memory BioChip" extra sequence has to be played when returning to the TSA for the last time which leads into the "All Clear" extra sequence. It's possible to just not play the Ares Optical Memory sequence, however.
* TSA: After destroying the robot ship on Mars and returning to the present, the game will always play the Ares optical memory video even though you didn't pick it up. There's no nice way to deal with this because the "Reviewing Optical Memory BioChip" extra sequence has to be played when returning to the TSA for the last time which leads into the "All Clear" extra sequence. It's possible to just not play the Ares Optical Memory sequence, however.
* General: There are various typos in in-game videos. For example, in the Optical Memory BioChip menu, "Ares" is misspelled as "Aries". It's also misspelled when you open the robot up. In addition, some frames of "Poseidon" are misspelled as "Posiedon".
* General: There are various typos in in-game videos. For example, in the Optical Memory BioChip menu, "Ares" is misspelled as "Aries". It's also misspelled when you open the robot up. In addition, some frames of "Poseidon" are misspelled as "Posiedon".
* Caldoria: "Images/AI/Caldoria/X49E" is missing, causing a hint on the rooftop not to play. We just skip it.


==External links==
==External links==
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