|
|
(26 intermediate revisions by 4 users not shown) |
Line 1: |
Line 1: |
| This page gives a summary of ScummVM core features implemented by each Platform port. | | This page gives a summary of the engines supported by each Platform port. |
| === Supported Engines by Platform ===
| |
| {| border="1" cellpadding="2" class="sortable"
| |
| |- style="background:silver"
| |
| |Platform||[[AGI]]||[[AGOS]]||[[Cine]]||[[Cruise]]||[[Drascula]]||[[Gob]]||[[Groovie]]||[[Kyra]]||[[Lure]]||[[MADE]]||[[Parallaction]]||[[Queen]]||[[SAGA]]||[[SCUMM]]||[[Sky]]||[[Sword1]]||[[Sword2]]||[[Touche]]||[[Tinsel]]||[[Tucker]]||[[Igor]]||[[M4]]||[[SCI]]||[[Teen]]
| |
| {{Inforow Port Engines|:UNIX}}
| |
| {{Inforow Port Engines|:Mac OS X}}
| |
| {{Inforow Port Engines|:Windows}}
| |
| {{Inforow Port Engines|:AmigaOS}}
| |
| {{Inforow Port Engines|:Atari/FreeMiNT}}
| |
| {{Inforow Port Engines|:BeOS}}
| |
| {{Inforow Port Engines|:Dreamcast}}
| |
| {{Inforow Port Engines|:Familiar}}
| |
| {{Inforow Port Engines|:GP2X}}
| |
| {{Inforow Port Engines|:GP2XWiz}}
| |
| {{Inforow Port Engines|:GP32}}
| |
| {{Inforow Port Engines|:IPhone}}
| |
| {{Inforow Port Engines|:Linux}}
| |
| {{Inforow Port Engines|:Maemo}}
| |
| {{Inforow Port Engines|:MorphOS}}
| |
| {{Inforow Port Engines|:Nintendo DS}}
| |
| {{Inforow Port Engines|:Nintendo GameCube}}
| |
| {{Inforow Port Engines|:Nintendo Wii}}
| |
| {{Inforow Port Engines|:OS/2}}
| |
| {{Inforow Port Engines|:PalmOS}}
| |
| {{Inforow Port Engines|:PlayStation 2}}
| |
| {{Inforow Port Engines|:PlayStation Portable}}
| |
| {{Inforow Port Engines|:SymbianOS}}
| |
| {{Inforow Port Engines|:Windows CE}}
| |
| |}
| |
|
| |
|
| Windows CE (*) : 640x480 or 640x400 games only supported on non-low resolution (176x220) devices.
| | == Supported Engines by Platform == |
| <br>Symbian OS (*) : 640x4xx games and Scumm V7 usually have issues due to memory constraints. Also some newer SVN game engines are built in, but not tested.
| |
| <br>GP2X (*) : 640x480 or 640x400 games have visual and speed issues due to the need to scale to the GP2X 320x240 LCD.
| |
| <br>GP32 (*) : The GP32 is limted to a maximum game data size of 128MB and does not have enough ram to support V7+ games.
| |
| <br>PalmOS (*) : 640x480 or 640x400 games have visual and speed issues due to the need to scale to 480x320 or less. No issue with Zodiac Version. Not all games are supported.
| |
|
| |
|
| === Features supported by Platform === | | <dynamicpagelist> |
| {| border="1" cellpadding="2" class="sortable"
| | category = Platforms |
| |- style="background:silver"
| | notnamespace = Category |
| |Platform||[http://flac.sourceforge.net/ FLAC] audio ||MP3 audio<br>(via [http://www.underbit.com/products/mad/ mad]) ||Ogg Vorbis audio<br>(via [http://www.xiph.org/vorbis/ Tremor]/[http://vorbis.com/ Ogg Vorbis) ||Compressed savegames, DXA videos<br>(via [http://www.zlib.net/ zlib])||Plugins support ||Backend
| | include = {PortFeatures} Engines Inforow |
| {{Inforow Port Features|:UNIX}}
| | table = class="wikitable sortable" ,-, Platform , [[AGI]] , [[AGOS]] , [[Cine]] , [[CruisE]] , [[Draci]] , [[Drascula]] , [[Gob]] , [[Groovie]] , [[Hugo]] , [[Kyra]] , [[Lure]] , [[MADE]] , [[Mohawk]] , [[Parallaction]] , [[Queen]] , [[SAGA]] , [[SCI]] , [[SCUMM]] , [[Sky]] , [[Sword1]] , [[Sword2]] , [[TeenAgent]] , [[Tinsel]] , [[Toon]] , [[Touche]] , [[TsAGE]] , [[Tucker]] , [[CGE]] , [[Composer]] , [[Dreamweb]] , [[Lastexpress]] , [[M4]] , [[Sword25]] |
| {{Inforow Port Features|:Mac OS X}}
| | </dynamicpagelist> |
| {{Inforow Port Features|:Windows}}
| | |
| {{Inforow Port Features|:AmigaOS}}
| | === Notes === |
| {{Inforow Port Features|:Atari/FreeMiNT}}
| | |
| {{Inforow Port Features|:BeOS}}
| | * GP2X: 640x480 or 640x400 games have visual and speed issues due to the need to scale to the GP2X 320x240 LCD. |
| {{Inforow Port Features|:Dreamcast}}
| | * GP32: The GP32 is limited to a maximum game data size of 128MB and does not have enough ram to support V7+ games. |
| {{Inforow Port Features|:Familiar}}
| | * PalmOS: 640x480 or 640x400 games have visual and speed issues due to the need to scale to 480x320 or less. No issue with Zodiac Version. Not all games are supported. |
| {{Inforow Port Features|:GP2X}}
| | * Symbian OS: 640x4xx games and Scumm V7 usually have issues due to memory constraints. Also some newer unstable/testing game engines are built in, but not tested. |
| {{Inforow Port Features|:GP2XWiz}}
| | * Windows CE: 640x480 or 640x400 games only supported on non-low resolution (176x220) devices. |
| {{Inforow Port Features|:GP32}}
| |
| {{Inforow Port Features|:IPhone}}
| |
| {{Inforow Port Features|:Linux}}
| |
| {{Inforow Port Features|:Maemo}}
| |
| {{Inforow Port Features|:MorphOS}}
| |
| {{Inforow Port Features|:Nintendo DS}}
| |
| {{Inforow Port Features|:Nintendo GameCube}}
| |
| {{Inforow Port Features|:Nintendo Wii}}
| |
| {{Inforow Port Features|:OS/2}}
| |
| {{Inforow Port Features|:PalmOS}}
| |
| {{Inforow Port Features|:PlayStation 2}}
| |
| {{Inforow Port Features|:PlayStation Portable}}
| |
| {{Inforow Port Features|:SymbianOS}}
| |
| {{Inforow Port Features|:Windows CE}}
| |
| |}
| |