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Difference between revisions of "Platforms/Overview"

186 bytes added ,  14:00, 27 June 2007
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|[[Windows CE]]      ||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||?||?
|[[Windows CE]]      ||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||Yes||?||?
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|-
|[[SymbianOS]]      ||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?
|[[SymbianOS]]      ||Yes||Yes||Yes||Yes||Yes||?||Yes||Yes||Yes (*)||No||No||Yes||Yes (*)||Yes (*)||Yes (*)
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|[[AmigaOS]]        ||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?
|[[AmigaOS]]        ||?||?||?||?||?||?||?||?||?||?||?||?||?||?||?
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Windows CE (*) : 640x480 or 640x400 games only supported on non-low resolution (176x220) devices.
Windows CE (*) : 640x480 or 640x400 games only supported on non-low resolution (176x220) devices.
<br>Symbian OS (*) : 640x480 or 640x400 games not properly supported. 640x4xx games and Scumm V7 usually have issues due to memory constraints.
<br>GP2X (*) : 640x480 or 640x400 games have visual and speed issues due to the need to scale to the GP2X 320x240 LCD.
<br>GP2X (*) : 640x480 or 640x400 games have visual and speed issues due to the need to scale to the GP2X 320x240 LCD.
<br>GP32 (*) : The GP32 is limted to a maximum game data size of 128MB and does not have enough ram to support V7+ games.
<br>GP32 (*) : The GP32 is limted to a maximum game data size of 128MB and does not have enough ram to support V7+ games.
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