Difference between revisions of "PlayStation Vita"

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== Installing ==
== Installing ==


* From a computer, download the installable package [https://www.scummvm.org/frs/scummvm/2.0.0/scummvm-2.0.0-vita.vpk here].
* From a computer, download the installable release package [https://www.scummvm.org/frs/scummvm/2.0.0/scummvm-2.0.0-vita.vpk here].
* Alternatively, the latest nightly version with lots of improvements is [http://buildbot.scummvm.org/snapshots/master/psp2-master-latest.zip here] (needs to be unzipped).
* Copy the .vpk file to the PlayStation Vita and install it.  
* Copy the .vpk file to the PlayStation Vita and install it.  


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{{VitaControls}}
{{VitaControls}}


{| class="wikitable"
= Touch Controls =
! Button !! Action
Touch control mode can be changed via the option "touchpad mouse mode" in options->controls.
|-
 
|Left stick||Mouse
The front touch always uses a direct mode, where the mousepointer jumps to the finger position (like on a mobile phone screen).
|-
 
|R + Left stick||Slow Mouse
When "touchpad mouse mode" is off, the rear touch is disabled.
|-
 
|Cross||Left mouse button
When "touchpad mouse mode" is on, the rear touch is enabled in addition to front touch. The rear touch uses an indirect mode, where the finger can be far away from the pointer and still move it, (like on a laptop touchpad). The pointer speed setting in options->controls affects how far the pointer moves in response to a finger movement on the rear panel.
|-
 
|Circle||Right mouse button
The advanced option "frontpanel_touchpad_mode=false" in scummvm.ini can be changed with a texteditor to "frontpanel_touchpad_mode=true" . This forces the front panel into an indirect mode similar to the rear panel. If this option is set, the pointer does not jump to the finger anymore.
|-
 
|DPad||Cursor Keys (useful for character motion)
The two finger drag is useful for Full Throttle to bring up the action menu, and in the menu to use the scroll bar in the game list. It works in the following way: holding down two fingers for a while initiates a drag'n'drop where the left mouse button is being held down. The first finger affects mouse motion during the drag, the second finger can be removed without affecting the drag. When the last finger is removed, the left mouse button is released and the drag is over. Note the second finger can be anywhere, it doesn't have to be close to the first finger, and it doesn't have to be put down simultaneously with the first finger, either.
|-
 
|R + DPad||Diagonal Cursor Keys
Typical usage of dual finger drag and drop in Full Throttle: Hold down one finger over an object. Then hold down a second finger somewhere on the screen for a little bit to initiate a dual finger drag. This brings up the action menu. Now let go of the second finger. The dual-finger drag continues since one finger is still down. Select an action with the first finger, and let go of the first finger to end the drag.
|-
 
|L Trigger||Game menu (F5)
There is also a three finger drag that causes the right-mouse button to be held down, instead of the left one. It might be useful for some games.
|-
|R Trigger||Shift (used to enable Mass Add in menu)
|-
|Square||Period '.' (used to skip dialog lines)
|-
|R + Square||Space ' '
|-
|Triangle||Escape (used to skip cutscenes)
|-
|R + Triangle||Return
|-
|Start||ScummVM's global in-game menu
|-
|Select||Toggle virtual keyboard
|-
|R + Select||AGI predictive input dialog
|}


= Building From Source =
= Building From Source =
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* zlib, libpng, libjpeg-turbo, libogg, libvorbis, flac, curl, openssl, freetype, from https://github.com/vitadev/vdpm
* zlib, libpng, libjpeg-turbo, libogg, libvorbis, flac, curl, openssl, freetype, from https://github.com/vitadev/vdpm
* libmad from https://github.com/Cpasjuste/libmad-psp2
* libmad from https://github.com/Cpasjuste/libmad-psp2
* SDL2 from https://github.com/Cpasjuste/SDL-Vita
* SDL2 from https://github.com/rsn8887/SDL-Vita
* ScummVM from https://github.com/scummvm/scummvm
* ScummVM from https://github.com/scummvm/scummvm
* The fbo branch of libvita2d from https://github.com/frangarcj/vita2dlib/tree/fbo/libvita2d , copied under new names libvita2d_fbo.a in $VITASDK/arm-vita-eabi/lib and vita2d_fbo.h in $VITASDK/arm-vita-eabi/include. The renaming is necessary to prevent conflict with the official vita2d lib that comes with the VitaSDK.
* The fbo branch of libvita2d from https://github.com/frangarcj/vita2dlib/tree/fbo/libvita2d , copied under new names libvita2d_fbo.a in $VITASDK/arm-vita-eabi/lib and vita2d_fbo.h in $VITASDK/arm-vita-eabi/include. The renaming is necessary to prevent conflict with the official vita2d lib that comes with the VitaSDK.
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