Difference between revisions of "Police Quest"

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{{GameDescription|
{{GameDescription|
name=Police Quest: In Pursuit of the Death Angel|
name=Police Quest: In Pursuit of the Death Angel|
release=1984|
        image=https://www.scummvm.org/data/screenshots/sci/pq1sci/pq1sci_dos_en_1_2.jpg|
release=1987|
alternateNames=Police Quest 1<br/>PQ|
alternateNames=Police Quest 1<br/>PQ|
publisher=[[Sierra]]|
publisher=[[Sierra]]|
developer=[[Sierra]]|
developer=[[Sierra]]|
platforms=MS-DOS, Tandy 1000<br/> Mac, Apple II<br/> Apple IIGS, Amiga<br/> Atari ST, PCjr<br/> Sega Master System|
platforms=MS-DOS, Tandy 1000<br/> Mac, Apple II<br/> Apple IIGS, Amiga<br/> Atari ST, PCjr<br/> Sega Master System|
engine=[[AGI]], SCI|
resolution=AGI: 320x200, 16 colors<br/>SCI: 320x200, 256 colors|
support=Not officially supported.<br/>A WIP AGI engine is available<br/>in our SVN repository. The<br/>SCI version is not supported.
engine=[[AGI]], [[SCI]]|
support=AGI: Since ScummVM 0.10.0.<br/>SCI: Since ScummVM 1.2.0.|
purchase=[[Where to get the games#Sierra Games|Yes]]
}}
}}
'''Police Quest: In Pursuit of the Death Angel''' was the first game in the [[Police Quest series]].  The game follows Sonny Bonds, a veteran policeman in the fictional town of Lytton, California.  He is assigned to traffic duty, and investigates a car crash that turns out to be a suicide.  He becomes a temporary detective and later goes undercover in pursuit of the murderous drug dealer Jesse Burns, also known as "The Death Angel".
'''Police Quest: In Pursuit of the Death Angel''' was the first game in the [[Police Quest series]].  The game follows Sonny Bonds, a veteran policeman in the fictional town of Lytton, California.  He is assigned to traffic duty, and investigates a car crash that turns out to be a suicide.  He becomes a temporary detective and later goes undercover in pursuit of the murderous drug dealer Jesse Burns, also known as "The Death Angel".
==Installation==
===Required data files - SCI===
For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.html user documentation].
WARNING: Unlike other games, SCI games have significant variation in the naming of required files.
They also can load supplementary files by resource maps, so it is recommended to keep all files in the game data directory from the CD.
Unless otherwise specified, do '''NOT''' remove any file from the directory, even if it does not appear on the following list, since this will likely cause weird bugs.
Copy all files to the game directory. Some games need additional work:
'''''Floppy games with RESOURCE.p01, p02, etc. and/or RESOURCE.a01, a02, etc. files'''''
* Concatenate all RESOURCE.p0* files to RESOURCE.000 (e.g. <code>copy /b RESOURCE.p0* RESOURCE.000</code> on Windows, or <code>cat RESOURCE.p0* > RESOURCE.000</code> on *nix).
* Concatenate all RESOURCE.a0* files to RESOURCE.AUD (e.g. <code>copy /b RESOURCE.a0* RESOURCE.AUD</code> on Windows, or <code>cat RESOURCE.a0* > RESOURCE.AUD</code> on *nix).
===Required data files - AGI===
For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.html user documentation].
'''''All platforms'''''
*<nowiki>*VOL.* (e.g. GRVOL.0, KQ4VOL.11, VOL.1)</nowiki>
*OBJECT
*<nowiki>*DIR* (e.g. PQDIR, MH2DIR, DMDIR, DIRS, LOGDIR, PICDIR, SNDDIR, VIEWDIR)</nowiki>
*WORDS.TOK
and if available
*PAL.*
'''''Apple IIGS'''''
These files are needed to enable music playback
*<nowiki>*.SYS16 (e.g. KQ.SYS16, LL.SYS16, MG.SYS16, BC.SYS16, SQ2.SYS16)</nowiki>
*SIERRASTANDARD
==Controls==
=== Predictive input dialog===
The Predictive Input Dialog is a ScummVM aid for running AGI engine games (which notoriously require command line input) on devices with limited keyboard support.
For more information, see the [[AGI/Predictive Dialog]] wiki page.
==Miscellaneous==
* The AGI version comes on 2 3.5" and 2 5.25" disks.
* The SCI version comes on 5 3.5" disks.


==External links==
==External links==
*[http://en.wikipedia.org/wiki/Police_Quest Wikipedia article on Police Quest]
* [https://en.wikipedia.org/wiki/Police_Quest:_In_Pursuit_of_the_Death_Angel Wikipedia article on Police Quest: In Pursuit of the Death Angel]
* [https://www.mobygames.com/game/146/police-quest-in-pursuit-of-the-death-angel/ MobyGames entry on Police Quest: In Pursuit of the Death Angel (AGI version)]
* [https://www.mobygames.com/game/2031/police-quest-in-pursuit-of-the-death-angel/ MobyGames entry on Police Quest: In Pursuit of the Death Angel (SCI version)]
* [https://www.scummvm.org/screenshots/sierra/pq/ Screenshots (Police Quest series)]


[[Category:Games]]
[[Category:Supported Games]]
[[Category:AGI Games]]
[[Category:SCI Games]]

Latest revision as of 12:11, 27 June 2023

Police Quest: In Pursuit of the Death Angel
pq1sci_dos_en_1_2.jpg
First release 1987
Also known as Police Quest 1
PQ
Developed by Sierra
Published by Sierra
Distributed by (unknown)
Platforms MS-DOS, Tandy 1000
Mac, Apple II
Apple IIGS, Amiga
Atari ST, PCjr
Sega Master System
Resolution AGI: 320x200, 16 colors
SCI: 320x200, 256 colors
Engine AGI, SCI
Support AGI: Since ScummVM 0.10.0.
SCI: Since ScummVM 1.2.0.
Available for
Purchase
Yes

Police Quest: In Pursuit of the Death Angel was the first game in the Police Quest series. The game follows Sonny Bonds, a veteran policeman in the fictional town of Lytton, California. He is assigned to traffic duty, and investigates a car crash that turns out to be a suicide. He becomes a temporary detective and later goes undercover in pursuit of the murderous drug dealer Jesse Burns, also known as "The Death Angel".

Installation

Required data files - SCI

For more information on how ScummVM uses game data files, see the user documentation.

WARNING: Unlike other games, SCI games have significant variation in the naming of required files.

They also can load supplementary files by resource maps, so it is recommended to keep all files in the game data directory from the CD.

Unless otherwise specified, do NOT remove any file from the directory, even if it does not appear on the following list, since this will likely cause weird bugs.

Copy all files to the game directory. Some games need additional work:

Floppy games with RESOURCE.p01, p02, etc. and/or RESOURCE.a01, a02, etc. files

  • Concatenate all RESOURCE.p0* files to RESOURCE.000 (e.g. copy /b RESOURCE.p0* RESOURCE.000 on Windows, or cat RESOURCE.p0* > RESOURCE.000 on *nix).
  • Concatenate all RESOURCE.a0* files to RESOURCE.AUD (e.g. copy /b RESOURCE.a0* RESOURCE.AUD on Windows, or cat RESOURCE.a0* > RESOURCE.AUD on *nix).

Required data files - AGI

For more information on how ScummVM uses game data files, see the user documentation.

All platforms

  • *VOL.* (e.g. GRVOL.0, KQ4VOL.11, VOL.1)
  • OBJECT
  • *DIR* (e.g. PQDIR, MH2DIR, DMDIR, DIRS, LOGDIR, PICDIR, SNDDIR, VIEWDIR)
  • WORDS.TOK

and if available

  • PAL.*

Apple IIGS

These files are needed to enable music playback

  • *.SYS16 (e.g. KQ.SYS16, LL.SYS16, MG.SYS16, BC.SYS16, SQ2.SYS16)
  • SIERRASTANDARD

Controls

Predictive input dialog

The Predictive Input Dialog is a ScummVM aid for running AGI engine games (which notoriously require command line input) on devices with limited keyboard support.

For more information, see the AGI/Predictive Dialog wiki page.

Miscellaneous

  • The AGI version comes on 2 3.5" and 2 5.25" disks.
  • The SCI version comes on 5 3.5" disks.

External links