Difference between revisions of "Ptero"

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m (added HEAT Java Developing)
 
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==Components==
==Components==
* DirectX 7
* DirectX 7
* Indeo 3.1


==0.8 Beta==
==0.8 Beta==
Line 41: Line 42:
* typ_Lobj::Last_diff()
* typ_Lobj::Last_diff()
* typ_Lobj::GetValidStep()
* typ_Lobj::GetValidStep()
 
* NTG_obj_add()
* check_wrong_faces_world()
* Robj_build_data_anim()


==HEATnet==
==HEATnet==
Line 49: Line 52:


*GoToHEAT.exe is a Launcher for HEATnet called: HEAT Launcher.
*GoToHEAT.exe is a Launcher for HEATnet called: HEAT Launcher.
==CBF Files==
* CBF's archives can be extracted with Dragon UnPacker
==Debug Infos==
* soundtype[%d].name[0]==0
* calculate_sound d>0
* calculate_sound d<-10000

Latest revision as of 07:15, 16 December 2023

Versions

  • 0.69
  • 0.84 (found in the 0.69 in fh.exe Flying Heroes in the Dialogs)
  • Flying Heroes Pre-Alpha Version (found in the 0.69 in fh.exe Flying Heroes in the Dialogs)

Games that uses the Engine

  • Flying Heroes

Components

  • DirectX 7
  • Indeo 3.1

0.8 Beta

FH08Beta.jpg

  • The Image was found the in the CBF Files.

Sky Heroes

  • Flying Heroes was named initialy as Sky Heroes and changed in the Development into Flying Heroes

File Formats

  • CBF Files contains Images, Scripts, Audio

SVIEW.EXE

  • SVIEW is for the TFM Files, for showing the bit of the TFM Files.

Functions

  • typ_Lobj::GetFrames()
  • typ_Lobj::SetAll()
  • typ_Lobj::FillOpsh()
  • typ_Lobj::InitAfterLoad()
  • typ_Lobj::GetMainOsphRad()
  • typ_Lobj::GetMainOsphZ()
  • typ_Lobj::GetOsph0Rad()
  • typ_Lobj::SetLastc_Roll()
  • typ_Lobj::ZeroYP_lastc_YP()
  • typ_Lobj::ZeroDir()
  • typ_Lobj::AddDir()
  • typ_Lobj::SetLastRYPS_fromObj()
  • typ_Lobj::SetLastc_Pitch()
  • typ_Lobj::SetLastc_Yaw()
  • typ_Lobj::SetLastc_loc()
  • typ_Lobj::Last_diff()
  • typ_Lobj::GetValidStep()
  • NTG_obj_add()
  • check_wrong_faces_world()
  • Robj_build_data_anim()

HEATnet

  • HEAT was developed by Segasoft.
  • HEAT is developed in Java (the most of)


  • GoToHEAT.exe is a Launcher for HEATnet called: HEAT Launcher.

CBF Files

  • CBF's archives can be extracted with Dragon UnPacker

Debug Infos

  • soundtype[%d].name[0]==0
  • calculate_sound d>0
  • calculate_sound d<-10000