Difference between revisions of "Release Testing/2.6.0"

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1,399 bytes added ,  07:16, 16 July 2022
→‎Games that were tested for other reasons: Played Kyrandia 2 again (last time was in… 2009?) on 2.6.0 PPC.
(Added Testing of 11th Hour from Forum Thread)
(→‎Games that were tested for other reasons: Played Kyrandia 2 again (last time was in… 2009?) on 2.6.0 PPC.)
 
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|- style="background:silver"
|- style="background:silver"
|Game Name||Game Version||Status||Tester||Platform||ScummVM Revision
|Game Name||Game Version||Status||Tester||Platform||ScummVM Revision
|- style="background:#ffff77"
|- style="background:lightgreen"
|[[Sanitarium|Sanitarium]]||GOG (Windows English)||Played from start to finish. No issue found.||Fizanko||Windows 10||ScummVM 2.6.0pre Release Candidate Build from June 7
|[[Sanitarium|Sanitarium]]||GOG (Windows English)<br>German 3CD||Played from start to finish. No issue found.||Fizanko<br>zackmcgerman||Windows 10||ScummVM 2.6.0pre Release Candidate Build from June 7
|- style="background:#eeccee"
|- style="background:#eeccee"
|[[Hades_Challenge|Hades Challenge]]||N/A||N/A||None||N/A||None
|[[Hades_Challenge|Hades Challenge]]||N/A||N/A||None||N/A||None
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|Game Name||Game Version||Status||Tester||Platform||ScummVM Revision
|Game Name||Game Version||Status||Tester||Platform||ScummVM Revision
|- style="background:lightgreen"
|- style="background:lightgreen"
|[[Maniac_Mansion|Maniac Mansion]]||Original||Tried all major endings, but not the ones where characters die.||eriktorbjorn||DOS||Recent development version (this wasn't formally release testing)
|[[Maniac_Mansion|Maniac Mansion]]||DOS v1||Tried all major endings, but not the ones where characters die.||eriktorbjorn||Linux||Recent development version (this wasn't formally release testing)
|- style="background:lightgreen"
|[[Maniac_Mansion|Maniac Mansion]]||DOS v2 (GOG's cracked version)||Tried all major endings, but not the ones where characters die. ScummVM successfully undoes the botched crack.||eriktorbjorn||Linux||Recent development version (this wasn't formally release testing).
|- style="background:lightgreen"
|[[Zak_McKracken_and_the_Alien_Mindbenders|Zak McKracken and the Alien Mindbenders]]||DOS v2||I didn't notice any definitive bugs, only a few "I wonder if that happens in the original interpreter" things, e.g. when Zak wakes up after using the blue crystal, one verb is redrawn before all others. But I'm guessing is like the original. It also printed some harmless warnings about characters (verbs) not being drawn.||eriktorbjorn||Linux||1a7ae16bf7f
|- style="background:lightgreen"
|[[Zak_McKracken_and_the_Alien_Mindbenders|Zak McKracken and the Alien Mindbenders]]||FM Towns||I didn't notice any bugs||eriktorbjorn||Linux||2805e66bf0c
|- style="background:lightgreen"
|[[Blade Runner]]||Windows, English (no restored content)||Had a single crash in BladeRunner::KIA::tick() updateScreen when quickly clicking on two new objects in a row in the KIA interface, but couldn't reproduce it or get a meaningful backtrace. Full gameplay without any other problem.||dwatteau||macOS 10.5 ppc (first half), macOS 12 x64 (second half)||c8946d993cb
|- style="background:lightgreen"
|- style="background:lightgreen"
|[[Maniac_Mansion|Maniac Mansion]]||Enhanced (GOG's cracked version)||Tried all major endings, but not the ones where characters die. ScummVM successfully undoes the botched crack.||eriktorbjorn||DOS||Recent development version (this wasn't formally release testing).
|[[The Legend of Kyrandia: Book Two: Hand of Fate|Hand of Fate (Kyrandia 2)]]||French||Small visual glitch where Zanthia walks through some background rock in Volcania (maybe an original issue? I'll open a bug report).||dwatteau||macOS 10.5 ppc|| 15296954945
|}
|}
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