Difference between revisions of "ResidualVM/TODO"

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== General Work ==
+
#REDIRECT [[ResidualVM]]
* Cross platform GUI for debug input dialogs
 
* Complete savegame system (Lua and iMuse done)
 
 
 
== Engine ==
 
* Fix last (hopefully) colormap and invisible object issues
 
* Improved walkbox code
 
* Implement FadeInChore/FadeOutChore
 
 
 
== Display ==
 
* Proper light setup
 
* Fix Font rendering - (almost done)
 
* Fix a little glitch in TinyGL-based render (texture bug on Manny actor) it's know to work properly in msvc 2002
 
* Improve speed of TinyGL with 2d stuff by adding smart regions updates
 
* Add hardware zbuffer replacement using TinyGL as mix software and hardware
 
 
 
== iMuse ==
 
* Finish sound panning in 3D position code
 
 
 
 
 
 
 
== SMUSH ==
 
* Improve SMUSH looping support
 
* Remove/fix buffer hack preventing buffer overflow in codec for some smush anims. Look into smush source code for more info.
 
 
 
== Subtitles ==
 
* Display subtitles near the speaking character, with a reasonable line-width and wrapping.
 
 
 
== aquadran's TODO (with priority) ==
 
 
 
* try optimise main loop by less frequently calls of lua updates
 
* fix color textures in some places
 
* fix font positioning
 
* add Opengl zbuffer hardware replacement using TinyGL as mix of hardware and software renderer
 
* implement/fix (de)/allocation of resources and other things before save/load stuff
 
* implement save/load for rest part of engine
 
* optimise TinyGL by smart region updates
 
* fix TinyGL texture glitch
 
* fix shadow rendering when object/actor is behind of shadow plane
 
* try calculate better zbuffer precisions for zbuffer bitmaps
 
* do Grim finishable
 
* do Grim demo playable and finishable
 
* bugs fixing
 
* engine cleanup
 
* More ports/platforms stuff
 
* preliminary engine changes for Monkey 4
 

Latest revision as of 14:29, 6 January 2012

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