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Difference between revisions of "Return to Ringworld"

102 bytes added ,  20:50, 24 November 2013
m
Remove 2450 bug, which is deliberately what the original does
m (Removed fixed bugs)
m (Remove 2450 bug, which is deliberately what the original does)
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This game is way, WAY bigger than it's predecessor, with hundreds of screens, mazes, etc. Plus you get to play as all three characters throughout the game, a la Day of the Tentacle.
This game is way, WAY bigger than it's predecessor, with hundreds of screens, mazes, etc. Plus you get to play as all three characters throughout the game, a la Day of the Tentacle.
== Original Game ==
== Original Game ==
* When Quinn wakes up after first arriving at the Spill Mountains, it specifically prevents you from walking. You can still talk and use items, though.


== Original bugs fixed ==
== Original bugs fixed ==
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* Frequency tones on Quinn's scanner device don't loop properly, sounding like a series of beeps rather than a continuous tone. Likely as a side effect of this, one of the secondary sounds played in the drive room when the stasis field is removed isn't actually played until you retrieve the scanner and turn off the tone.
* Frequency tones on Quinn's scanner device don't loop properly, sounding like a series of beeps rather than a continuous tone. Likely as a side effect of this, one of the secondary sounds played in the drive room when the stasis field is removed isn't actually played until you retrieve the scanner and turn off the tone.
* The slider behavior looks a bit weird, to be verified (scene 1750)
* The slider behavior looks a bit weird, to be verified (scene 1750)
* Scene 2450: Chosing "walk" gives a "use" action
* I spent some time randomly going here and there in the icy maze. At some point, Seeker used the crank while Quinn was look at the hieroglyph. When I switched back to Quinn, I had a crash. (Strangerke)
* I spent some time randomly going here and there in the icy maze. At some point, Seeker used the crank while Quinn was look at the hieroglyph. When I switched back to Quinn, I had a crash. (Strangerke)
* Several glitches in the ending screens: characters with broken zoom (sometimes for a very very short time only), priority glitch on the floor large ring, palette flickering after a movie is displayed: all the scenes after entering the base have to be rechecked.
* Several glitches in the ending screens: characters with broken zoom (sometimes for a very very short time only), priority glitch on the floor large ring, palette flickering after a movie is displayed: all the scenes after entering the base have to be rechecked.
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