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Dreammaster (talk | contribs) m (Move bug to original game section.) |
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{{GameDescription| | {{GameDescription| | ||
name=Return to Ringworld| | name=Return to Ringworld| | ||
image=https://www.scummvm.org/data/screenshots/tsunami/ringworld2/ringworld2_dos_en_1_4.jpg| | |||
release=1994| | release=1994| | ||
alternateNames=| | alternateNames=| | ||
developer=[[Tsunami Games|Tsunami Media]]| | |||
publisher=[[Tsunami Games|Tsunami Media]]| | publisher=[[Tsunami Games|Tsunami Media]]| | ||
distributor=[[Time Warner Interactive]]| | |||
platforms=DOS| | platforms=DOS| | ||
resolution=320x200, 256 colors (DOS, VGA)| | |||
engine=[[TsAGE]]| | engine=[[TsAGE]]| | ||
support= | support=Since ScummVM 1.7.0| | ||
purchase=No | purchase=No | ||
}} | }} | ||
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* In Scene 1800, when Seeker fails force-opening the elevator doors, the original game was missing a whole block of logic, plus a broken animation. Some code has been added in the engine to restore those animations. | * In Scene 1800, when Seeker fails force-opening the elevator doors, the original game was missing a whole block of logic, plus a broken animation. Some code has been added in the engine to restore those animations. | ||
* Scene 50 (close up of Quinn on the floating bed) wasn't used. We added it where it was supposed to be, at the beginning of the game. | * Scene 50 (close up of Quinn on the floating bed) wasn't used. We added it where it was supposed to be, at the beginning of the game. | ||
* The messages displayed when using the passive short scan geographical and astronomical were swapped, leading to a weird information concerning the star as a result of the geographical scan. Those messages have been switched back. | |||
== Known bugs == | == Known bugs == | ||
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* Frequency tones on Quinn's scanner device don't loop properly, sounding like a series of beeps rather than a continuous tone. Likely as a side effect of this, one of the secondary sounds played in the drive room when the stasis field is removed isn't actually played until you retrieve the scanner and turn off the tone. | * Frequency tones on Quinn's scanner device don't loop properly, sounding like a series of beeps rather than a continuous tone. Likely as a side effect of this, one of the secondary sounds played in the drive room when the stasis field is removed isn't actually played until you retrieve the scanner and turn off the tone. | ||
* I spent some time randomly going here and there in the icy maze. At some point, Seeker used the crank while Quinn was look at the hieroglyph. When I switched back to Quinn, I had a crash. (Strangerke) | * I spent some time randomly going here and there in the icy maze. At some point, Seeker used the crank while Quinn was look at the hieroglyph. When I switched back to Quinn, I had a crash. (Strangerke) | ||
== External links == | == External links == | ||
*[ | *[https://www.mobygames.com/game/return-to-ringworld MobyGames entry for Return to Ringworld] | ||
[[Category:TsAGE Games]] | [[Category:TsAGE Games]] | ||
[[Category: | [[Category:Supported Games]] |