Difference between revisions of "Return to Ringworld"

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fix screenshot thumbnail url
m (Remove slider entry, since the original does it that way)
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{{GameDescription|
{{GameDescription|
name=Return to Ringworld|
name=Return to Ringworld|
        image=N/A|
image=https://www.scummvm.org/data/screenshots/tsage/ringworld2/ringworld2_dos_en_1_4.jpg|
release=1994|
release=1994|
alternateNames=|
alternateNames=|
developer=[[Tsunami Games|Tsunami Media]]|
publisher=[[Tsunami Games|Tsunami Media]]|
publisher=[[Tsunami Games|Tsunami Media]]|
developer=[[Tsunami Games|Tsunami Media]]|
distributor=[[Time Warner Interactive]]|
platforms=DOS|
platforms=DOS|
resolution=320x200, 256 colors (DOS, VGA)|
engine=[[TsAGE]]|
engine=[[TsAGE]]|
support=Not yet|
support=Since ScummVM 1.7.0|
resolution=320x200, 256 colors (DOS, VGA)|
purchase=No
purchase=No
}}
}}
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== Original Game ==
== Original Game ==
* When Quinn wakes up after first arriving at the Spill Mountains, it specifically prevents you from walking. You can still talk and use items, though.
* When Quinn wakes up after first arriving at the Spill Mountains, it specifically prevents you from walking. You can still talk and use items, though.
* In the endgame when you first meet General Teal (scene 3400), there is a large ring around the room that you briefly appear behind when you first enter. Although this may look a bit weird, this is how the original looks.


== Original bugs fixed ==
== Original bugs fixed ==
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* In Scene 1800, when Seeker fails force-opening the elevator doors, the original game was missing a whole block of logic, plus a broken animation. Some code has been added in the engine to restore those animations.
* In Scene 1800, when Seeker fails force-opening the elevator doors, the original game was missing a whole block of logic, plus a broken animation. Some code has been added in the engine to restore those animations.
* Scene 50 (close up of Quinn on the floating bed) wasn't used. We added it where it was supposed to be, at the beginning of the game.
* Scene 50 (close up of Quinn on the floating bed) wasn't used. We added it where it was supposed to be, at the beginning of the game.
* The messages displayed when using the passive short scan geographical and astronomical were swapped, leading to a weird information concerning the star as a result of the geographical scan. Those messages have been switched back.


== Known bugs ==
== Known bugs ==
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* Frequency tones on Quinn's scanner device don't loop properly, sounding like a series of beeps rather than a continuous tone. Likely as a side effect of this, one of the secondary sounds played in the drive room when the stasis field is removed isn't actually played until you retrieve the scanner and turn off the tone.
* Frequency tones on Quinn's scanner device don't loop properly, sounding like a series of beeps rather than a continuous tone. Likely as a side effect of this, one of the secondary sounds played in the drive room when the stasis field is removed isn't actually played until you retrieve the scanner and turn off the tone.
* I spent some time randomly going here and there in the icy maze. At some point, Seeker used the crank while Quinn was look at the hieroglyph. When I switched back to Quinn, I had a crash. (Strangerke)
* I spent some time randomly going here and there in the icy maze. At some point, Seeker used the crank while Quinn was look at the hieroglyph. When I switched back to Quinn, I had a crash. (Strangerke)
* Several glitches in the ending screens: characters with broken zoom (sometimes for a very very short time only), priority glitch on the floor large ring, palette flickering after a movie is displayed: all the scenes after entering the base have to be rechecked.


== External links ==
== External links ==
*[http://www.mobygames.com/game/return-to-ringworld Moby Games article]
*[https://www.mobygames.com/game/return-to-ringworld MobyGames entry for Return to Ringworld]


[[Category:TsAGE Games]]
[[Category:TsAGE Games]]
[[Category:Unsupported Games]]
[[Category:Supported Games]]
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