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Difference between revisions of "SAGA/TODO"

159 bytes added ,  11:57, 28 May 2007
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* Characters can get stuck in environmental objects (might be because of mistakes in actor animation). E.g. Gorrister can get stuck in the corridor railings
* Characters can get stuck in environmental objects (might be because of mistakes in actor animation). E.g. Gorrister can get stuck in the corridor railings
* It's impossible to climb up the stairs with Gorrister, because the hitzone returned is wrong. ScummVM crashes with "ObjectMap::getHitZone wrong index 0x1!"
* It's impossible to climb up the stairs with Gorrister, because the hitzone returned is wrong. ScummVM crashes with "ObjectMap::getHitZone wrong index 0x1!"
* Conversation options are not shown. Therefore, it's currently impossible to talk to characters when multiple conversation options are available. This is noticeable with Nimdok, where you are able to talk to the guard (no conversation options) but when talking to the prisoner, the expected conversation options are not shown
* Conversation options are not shown. Therefore, it's currently impossible to talk to characters when multiple conversation options are available. This is noticeable with Nimdok, where you are able to talk to the guard (no conversation options) but when talking to the prisoner, the expected conversation options are not shown. If a conversation option is selected (using a hack in the code), the character does not say it and we immediately jump to the other character's reply instead
* Benny is unable to enter any of the caves
* Benny is unable to enter any of the caves
* When walking with Benny from the forest to the caves, the actor can't find the path properly. Perhaps a problem with the pathfinding algorithm?
* When walking with Benny from the forest to the caves, the actor can't find the path properly. Perhaps a problem with the pathfinding algorithm?
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