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Difference between revisions of "SAGA/TODO"

118 bytes added ,  17:04, 4 June 2007
Update
(Merged some of the TODOs, updated others)
(Update)
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* Implement saving and loading
* Implement saving and loading
* The way that verbs are assigned internally is ugly and needs to be cleaned up
* The way that verbs are assigned internally is ugly and needs to be cleaned up
* If you look outside the porthole in the room where the gun is, the screen will change, showing the ship's engine. However, after the animation is complete, the scene diesn't update properly to show the room again, and it shows the last frame of the engine animation instead. This could be because of the unimplemented differences for IHNM in sfScriptGotoScene
* If you look outside the porthole in the room where the gun is (Gorrister's chapter, exit starting room, go left and enter the right door), the screen will change, showing the ship's engine. However, after the animation is complete, the scene diesn't update properly to show the room again, and it shows the last frame of the engine animation instead. This occurs because of the unimplemented parts of Anim::returnFromCutaway(), in particular the missing restoreScene() function
* Characters can get stuck in environmental objects (might be because of mistakes in actor animation). E.g. Gorrister can get stuck in the corridor railings
* Characters can get stuck in environmental objects (might be because of mistakes in actor animation). E.g. Gorrister can get stuck in the corridor railings
* Pathfinding algorithm bugs: When walking with Benny from the forest to the caves, the actor can't find the path properly. Also, when clicking on a cave entrance with Ben, he starts walking to the cave and then moves a step back, thus he can't enter it. If the user clicks on the lower left of each cave (or other spots around the cave entrance), Ben enters the cave correctly
* Pathfinding algorithm bugs: When walking with Benny from the forest to the caves, the actor can't find the path properly. Also, when clicking on a cave entrance with Ben, he starts walking to the cave and then moves a step back, thus he can't enter it. If the user clicks on the lower left of each cave (or other spots around the cave entrance), Ben enters the cave correctly
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