Open main menu

Difference between revisions of "SAGA/TODO"

153 bytes removed ,  19:19, 5 June 2007
Update
(Update)
(Update)
Line 7: Line 7:
* ['''Important'''] Implement sfScriptGotoScene differences for IHNM. For example, when a wrong monitor is selected with Ted, normally the door closes, screen goes black and AM says "Oh oh oh sorry Ted, try again", and we're taken to the character selection screen again. ScummVM just exits, because this case is currently not handled by sfScriptGotoScene yet
* ['''Important'''] Implement sfScriptGotoScene differences for IHNM. For example, when a wrong monitor is selected with Ted, normally the door closes, screen goes black and AM says "Oh oh oh sorry Ted, try again", and we're taken to the character selection screen again. ScummVM just exits, because this case is currently not handled by sfScriptGotoScene yet
* ['''Important'''] The whiskey is not present on the bar shelf in the honky-tonk
* ['''Important'''] The whiskey is not present on the bar shelf in the honky-tonk
* ['''Important'''] When flushing the toilet, the door doesn't close and it's not possible to flush again. This prevents the game from continuing, as the toilet must be flushed 3 times to continue (I know this sounds funny, but it's part of the game's plot)
* When flushing the toilet, the door is moved to a weird spot (looks like a line above the toilet stall)
* When doing a good deed which raises the spiritual barometer (e.g. when Gorrister is wiping his hands on the tablecloth), the music should change to a more "light" theme. This is not happening in ScummVM
* When doing a good deed which raises the spiritual barometer (e.g. when Gorrister is wiping his hands on the tablecloth), the music should change to a more "light" theme. This is not happening in ScummVM
* The hatch of the zeppelin is not drawn correctly
* The hatch of the zeppelin is not drawn correctly
1,489

edits