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Difference between revisions of "SAGA/TODO"

142 bytes removed ,  00:56, 10 June 2007
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=== General ===
=== General ===
* Conversation options are not shown correctly (wrong colors)
* Conversation options are not shown correctly (wrong colors)
* If a conversation option is selected, the character does not say it and we immediately jump to the other character's reply instead
* Actor walking speed is not correct when exiting from rooms
* Actor walking speed is not correct when exiting from rooms
* After chapter selection AM has intro speech. After the speech, the actor is incorrectly shown for a brief moment. In the original, the screen colors get garbled momentarily, so this seems to be an issue with the scripts in the original game, albeit it affects ScummVM in a different manner
* After chapter selection AM has intro speech. After the speech, the actor is incorrectly shown for a brief moment. In the original, the screen colors get garbled momentarily, so this seems to be an issue with the scripts in the original game, albeit it affects ScummVM in a different manner
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*** ''If you look outside the porthole in the room where the gun is (Gorrister's chapter, exit starting room, go left and enter the right door), the screen will change, showing the ship's engine. However, after the animation is complete, the scene doesn't update properly to show the room again, and it shows the last frame of the engine animation instead. This occurs because of the unimplemented parts of Anim::returnFromCutaway(), in particular the missing restoreScene() function''
*** ''If you look outside the porthole in the room where the gun is (Gorrister's chapter, exit starting room, go left and enter the right door), the screen will change, showing the ship's engine. However, after the animation is complete, the scene doesn't update properly to show the room again, and it shows the last frame of the engine animation instead. This occurs because of the unimplemented parts of Anim::returnFromCutaway(), in particular the missing restoreScene() function''
** sfScriptFade is not properly implemented, probably a new event type needs to be added (kEventPalFade)
** sfScriptFade is not properly implemented, probably a new event type needs to be added (kEventPalFade)
** for videos, erase the screen before showing a video
** sfPlacard does not place the text in the correct spot sometimes
** sfPlacard does not place the text in the correct spot sometimes
*** ''When Nimdok enters the hospital at the beginning of the chapter and talks with the other doctor, the text of their dialog goes off screen. This is probably caused by sfPlacard''
*** ''When Nimdok enters the hospital at the beginning of the chapter and talks with the other doctor, the text of their dialog goes off screen. This is probably caused by sfPlacard''
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* Chapter 1 (Gorrister): When flushing the toilet, the door is moved to a weird spot (looks like a line above the toilet stall)
* Chapter 1 (Gorrister): When flushing the toilet, the door is moved to a weird spot (looks like a line above the toilet stall)
* Chapter 1 (Gorrister): The hatch inside the zeppelin is not drawn correctly
* Chapter 1 (Gorrister): The hatch inside the zeppelin is not drawn correctly
* Chapter 2 (Ellen): Ellen's animations are not showing at all
* When Ellen is selected at the character selection screen and while AM is talking to her, she should have a different expression in her portrait, which changes once she gets zapped outside the pyramid. Her portrait is static in ScummVM
* When Ellen is selected at the character selection screen and while AM is talking to her, she should have a different expression in her portrait, which changes once she gets zapped outside the pyramid. Her portrait is static in ScummVM
* Chapter 4 (Nimdok): When pushing the vent in the patient recovery room, the vent sprite is not updated (but the vent opens normally)
* Chapter 4 (Nimdok): When pushing the vent in the patient recovery room, the vent sprite is not updated (but the vent opens normally)
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=== Chapter 1: Gorrister ===
=== Chapter 1: Gorrister ===
* sfPlaceActor throws a "Wrong frameOffset 0x1" warning when using the knife to scare the mice away in the kitchen
* sfPlaceActor throws a "Wrong frameOffset 0x0 warning when using the knife to scare the mice away in the kitchen
* Using the jukebox in the honky-tonk changes "use" to "use with". Perhaps an issue with whichObject()
* Using the jukebox in the honky-tonk changes "use" to "use with". Perhaps an issue with whichObject()
* Looking at the cages in the zeppelin's engine room while a caged animal is shown can cause ScummVM to crash
* Looking at the cages in the zeppelin's engine room while a caged animal is shown can cause ScummVM to crash
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