Open main menu

Difference between revisions of "SAGA/TODO"

49 bytes removed ,  11:08, 31 August 2007
Now all of the end credits are shown in IHNM
m (Layout)
(Now all of the end credits are shown in IHNM)
Line 22: Line 22:
* Music for chapter 6 (endgame) is problematic and is not played for now
* Music for chapter 6 (endgame) is problematic and is not played for now
* When returning to the character selection screen during the endgame part, the animation of the characters is too fast (perhaps it's an issue of clearCutaway)
* When returning to the character selection screen during the endgame part, the animation of the characters is too fast (perhaps it's an issue of clearCutaway)
* Only half of the end credit sequence is shown
* The first frame of animations is not shown when changing scenes. Perhaps a problem with the rendering pipeline. Currently, there's a hack to show it correctly. This issue is apparent in Nimdok's chapter, with the mob of prisoners, when the prisoners break loose and take the prison
* The first frame of animations is not shown when changing scenes. Perhaps a problem with the rendering pipeline. Currently, there's a hack to show it correctly. This issue is apparent in Nimdok's chapter, with the mob of prisoners, when the prisoners break loose and take the prison
* The (dis)appearing compact disk in Ellen's chapter is currently handled with a hack
* The (dis)appearing compact disk in Ellen's chapter is currently handled with a hack
* Screen fade out when a cutaway begins is not implemented yet
* Screen fade out when a cutaway begins is not implemented yet
* There's a slight glitch with the music fading: Try running the intro at really low volume, say 50. Then wait for when setVolume(0, 1000) is called. Rather than going from 50 to 0, it goes through 229, 204, 178, 153, 127. (I think it starts a new tune then, at volume 50, so it never has the time to reach zero.)
* There's a slight glitch with the music fading: Try running the intro at really low volume, say 50. Then wait for when setVolume(0, 1000) is called. Rather than going from 50 to 0, it goes through 229, 204, 178, 153, 127. (I think it starts a new tune then, at volume 50, so it never has the time to reach zero.)


=== compress_saga tool ===
=== compress_saga tool ===