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Difference between revisions of "SAGA/TODO"

61 bytes removed ,  16:26, 17 September 2007
Removed a now obsolete TODO
(A glitch where some animations were played too quickly has been fixed)
(Removed a now obsolete TODO)
Line 46: Line 46:
=== Optimizations ===
=== Optimizations ===
* Make actor animation Event-driven. See FIXME in actor.cpp. Maybe it should be INTERVAL_EVENT
* Make actor animation Event-driven. See FIXME in actor.cpp. Maybe it should be INTERVAL_EVENT
* Inspect Font module - free memory, GameFontIds <-> FONT_ID
* In many places RSC_LoadResource() is called but memory is not freed afterwards, i.e. there is a huge leak
* In many places RSC_LoadResource() is called but memory is not freed afterwards, i.e. there is a huge leak
* Optimize screen output. Now we blit whole screen for each frame. Use "dirty rectangles" instead
* Optimize screen output. Now we blit whole screen for each frame. Use "dirty rectangles" instead
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