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Difference between revisions of "SAGA/TODO"

417 bytes added ,  14:15, 16 June 2005
Added savegame issue
m (Re-worded for clarity)
(Added savegame issue)
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** Rif walks backwards at first enounter with Elara and in hardware store at Ferret Village.
** Rif walks backwards at first enounter with Elara and in hardware store at Ferret Village.
** In Glassmaster's house piece of broken glass (usually an inventory item) is shown on outset room. Clicking on it leaves room immediately, in general Rif and Glassmaster walk over inset room there.
** In Glassmaster's house piece of broken glass (usually an inventory item) is shown on outset room. Clicking on it leaves room immediately, in general Rif and Glassmaster walk over inset room there.
** When loading a savegame made during an "inset" scene, the background scene is not drawn. At least not unless it's an "ISO" scene. Probably a case of events not being processed soon enough. Adding a call to _events->handleEvents(0) to SagaEngine::load() before calling _render->drawScene() causes the background scene to be drawn, though that currently means Rif will be drawn both in the background and the inset.


** Puzzle
** Puzzle
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