Difference between revisions of "SAGA/TODO"

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(Mention game loading bugs)
m (Slight clarification)
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** Dialogs get truncated at first encounter with Elara and most noteably in Okk's confess near Boars Castle.
** Dialogs get truncated at first encounter with Elara and most noteably in Okk's confess near Boars Castle.
** Rif walks backwards at first enounter with Elara and in hardware store at Ferret Village.
** Rif walks backwards at first enounter with Elara and in hardware store at Ferret Village.
** In Glassmaster's house piece of broken glass (usually an inventory item) is shown on outset room. Clicking on it leaves room immediately, in general Rif and Glassmaster walk over inset room there. As far as I can tell, the broken glass object is correctly initialized. It really is supposed to be in the Glassmaster's house. Perhaps it should be clipped to the inset scene?
** In Glassmaster's house piece of broken glass (usually an inventory item) is shown on outset room. Clicking on it leaves room immediately, in general Rif and Glassmaster walk over inset room there. As far as I can tell the broken glass object is correctly initialized, which means it really is supposed to be in the Glassmaster's house. Perhaps object drawing should be clipped to the inset scene?
** When loading a savegame made during an "inset" scene where the background scene is not an ISO scene, Rif may show up in both scenes. Moreover with current code options panel is inserted between scenes when load from interface.
** When loading a savegame made during an "inset" scene where the background scene is not an ISO scene, Rif may show up in both scenes. Moreover with current code options panel is inserted between scenes when load from interface.
** When savegame is loaded from interface script is running for a while and then game switches back to options panel which is completely wrong. This takes part in above bug.
** When savegame is loaded from interface script is running for a while and then game switches back to options panel which is completely wrong. This takes part in above bug.