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Difference between revisions of "SAGA/TODO"

264 bytes added ,  10:39, 29 May 2007
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ITE is completable with rare minor gfx glitches.
ITE is completable with rare minor gfx glitches.
IHNM shows complete intro  
IHNM shows complete intro  


== IHNM ToDos ==
== IHNM ToDos ==
* Actor animations are all wrong. (It's better now, but is it right yet?). Helen's walking animation is not showing at all. Actor::getActorFrameRange keeps throwing wrong frametypes 0x0 and 0x2 for actorId 0x2000 and 0x2001
* Actor animations are all wrong. (It's better now, but is it right yet?). Helen's walking animation is not showing at all. Actor::getActorFrameRange keeps throwing wrong frametypes 0x0 and 0x2 for actorId 0x2000 and 0x2001
* Actor "zapping" animations are not shown. This is perhaps because sfSwapActors() does not assign the non-protagonist ID
* Actor "zapping" animations are not shown. This is perhaps because sfSwapActors() does not assign the non-protagonist ID
* Actor walking speed is not correct
* sfPlaceActor throws a "Wrong frameOffset 0x1" warning when using the knife to scare the mice away in the kitchen with Gorrister
* sfPlaceActor throws a "Wrong frameOffset 0x1" warning when using the knife to scare the mice away in the kitchen with Gorrister
* After the introduction, during the character selection screen, 5 warnings are thrown (Frame List ID = 0 for actor index 0,1,2,3,9). This happens at other places, too
* After the introduction, during the character selection screen, 5 warnings are thrown (Frame List ID = 0 for actor index 0,1,2,3,9). This happens at other places, too
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* Benny is unable to enter any of the caves
* Benny is unable to enter any of the caves
* When walking with Benny from the forest to the caves, the actor can't find the path properly. Perhaps a problem with the pathfinding algorithm?
* When walking with Benny from the forest to the caves, the actor can't find the path properly. Perhaps a problem with the pathfinding algorithm?
* When a wrong monitor is selected with Ted, normally the door closes, screen goes black and AM says "Oh oh oh sorry Ted, try again", and we're taken to the character selection screen again. ScummVM just exits without error


== ITE ToDos ==
== ITE ToDos ==
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* ORIGINAL ENGINE BUGS
* ORIGINAL ENGINE BUGS
** Actors are drawn (some pixels above status bar) at Chota's falling.  - Original engine draws its too - so it is not our bug
** Actors are drawn (some pixels above status bar) at Chota's falling.  - Original engine draws its too - so it is not our bug


== Long-term ToDos ==
== Long-term ToDos ==
1,489

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