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Difference between revisions of "SAGA/TODO"

185 bytes added ,  17:41, 5 June 2007
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* ['''Important'''] The whiskey is not present on the bar shelf in the honky-tonk
* ['''Important'''] The whiskey is not present on the bar shelf in the honky-tonk
* When doing a good deed which raises the spiritual barometer (e.g. when Gorrister is wiping his hands on the tablecloth), the music should change to a more "light" theme. This is not happening in ScummVM
* When doing a good deed which raises the spiritual barometer (e.g. when Gorrister is wiping his hands on the tablecloth), the music should change to a more "light" theme. This is not happening in ScummVM
* The hatch of the zeppelin is not drawn correctly
* Stepzone format seems to be changed or no stepzones exist in IHNM
* Stepzone format seems to be changed or no stepzones exist in IHNM
* When trying to climb up the stairs to the second floor of the zeppelin with Gorrister, the game tries to disable the hitzone of the tear at the end of the corridor, however the hitzone returned is wrong. Currently, the hitzone is not disabled using a hack in the code, which makes the staircase work correctly in that room, thus preventing a crash. Also, the tear should originally be a stitching that the player can rip open with the knife, thus making a tear
* When trying to climb up the stairs to the second floor of the zeppelin with Gorrister, the game tries to disable the hitzone of the tear at the end of the corridor, however the hitzone returned is wrong. Currently, the hitzone is not disabled using a hack in the code, which makes the staircase work correctly in that room, thus preventing a crash. Also, the tear should originally be a stitching that the player can rip open with the knife, thus making a tear
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** when using the knife on an air bag, there should be an animation where the bag is losing gas
** when using the knife on an air bag, there should be an animation where the bag is losing gas
** the zeppelin landing animation is not shown
** the zeppelin landing animation is not shown
These and many other animations are not shown because of the unimplemented sfScriptStartVideo() and sfScriptReturnFromVideo() opcodes
* Conversation options are not shown correctly (wrong colors). This is noticeable with Nimdok, when talking to the prisoner. Also, if a conversation option is selected, the character does not say it and we immediately jump to the other character's reply instead
* Conversation options are not shown correctly (wrong colors). This is noticeable with Nimdok, when talking to the prisoner. Also, if a conversation option is selected, the character does not say it and we immediately jump to the other character's reply instead
* Psychic Profile display. Underlying variables seem to be deciphered.
* Psychic Profile display. Underlying variables seem to be deciphered.
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