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Difference between revisions of "SAGA/TODO"

113 bytes removed ,  01:56, 6 June 2007
Update
(Update, grouped the TODOs, changed the status of IHNM)
(Update)
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* Conversation options are not shown correctly (wrong colors). Also, if a conversation option is selected, the character does not say it and we immediately jump to the other character's reply instead
* Conversation options are not shown correctly (wrong colors). Also, if a conversation option is selected, the character does not say it and we immediately jump to the other character's reply instead
* Psychic Profile display. Underlying variables seem to be deciphered.
* Psychic Profile display. Underlying variables seem to be deciphered.
* Actor walking speed is not correct (It's better now, but is it right yet? Calculations should be the same, and it seems to be similar to the otiginal running under DOSBox)
* Actor walking speed is not correct when exiting from rooms
* After chapter selection AM has intro speech. After the speech, the actor is incorrectly shown for a brief moment. In the original, the screen colors get garbled momentarily, so this seems to be an issue with the scripts in the original game, albeit it affects ScummVM in a different manner
* After chapter selection AM has intro speech. After the speech, the actor is incorrectly shown for a brief moment. In the original, the screen colors get garbled momentarily, so this seems to be an issue with the scripts in the original game, albeit it affects ScummVM in a different manner
* After the introduction, during the character selection screen, 5 warnings are thrown (Frame List ID = 0 for actor index 0,1,2,3,9). This happens at other places, too
* After the introduction, during the character selection screen, 5 warnings are thrown (Frame List ID = 0 for actor index 0,1,2,3,9). This happens at other places, too
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* The way that verbs are assigned internally is ugly and needs to be cleaned up
* The way that verbs are assigned internally is ugly and needs to be cleaned up
* Characters can get stuck in environmental objects (might be because of mistakes in actor animation). E.g. Gorrister can get stuck in the corridor railings
* Characters can get stuck in environmental objects (might be because of mistakes in actor animation). E.g. Gorrister can get stuck in the corridor railings
* only numbers 1-4 on the keyboard are working to select a converse option, the rest are only selectable with the mouse
* Only numbers 1-4 on the keyboard are working to select a converse option, the rest are only selectable with the mouse
* when the spiritual barometer changes, the character's portrait changes to "happy" or "sad", but the background color is updated after moving to another screen
* When the spiritual barometer changes, the character's portrait changes to "happy" or "sad", but the background color is updated after moving to another screen
* Actor::getActorFrameRange keeps throwing wrong frametypes 0x0 and 0x2 for actorId 0x2000 and 0x2001 during character selection
* Actor::getActorFrameRange keeps throwing wrong frametypes 0x0 and 0x2 for actorId 0x2000 and 0x2001 during character selection


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