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Difference between revisions of "SAGA/TODO"

841 bytes removed ,  15:52, 7 June 2007
Update - videos are shown now, some opcodes implemented
(Update - Finally finished testing on IHNM)
(Update - videos are shown now, some opcodes implemented)
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** Chapter 3 (Benny): The fruit in the fruit tree screen (from the beginning of the chapter, fall down, then go up to the caves and then right)
** Chapter 3 (Benny): The fruit in the fruit tree screen (from the beginning of the chapter, fall down, then go up to the caves and then right)
** Chapter 6 (Ted): The icon in the church (from the beginning of the chapter, enter the octagon, push the second monitor from the left, the one with the castle, enter the castle and then enter the cathedral on the right, it emits a blue-ish color)
** Chapter 6 (Ted): The icon in the church (from the beginning of the chapter, enter the octagon, push the second monitor from the left, the one with the castle, enter the castle and then enter the cathedral on the right, it emits a blue-ish color)
* Conversation options are not shown correctly (wrong colors). Also, if a conversation option is selected, the character does not say it and we immediately jump to the other character's reply instead
* Conversation options are not shown correctly (wrong colors)
* If a conversation option is selected, the character does not say it and we immediately jump to the other character's reply instead
* Actor walking speed is not correct when exiting from rooms
* Actor walking speed is not correct when exiting from rooms
* After chapter selection AM has intro speech. After the speech, the actor is incorrectly shown for a brief moment. In the original, the screen colors get garbled momentarily, so this seems to be an issue with the scripts in the original game, albeit it affects ScummVM in a different manner
* After chapter selection AM has intro speech. After the speech, the actor is incorrectly shown for a brief moment. In the original, the screen colors get garbled momentarily, so this seems to be an issue with the scripts in the original game, albeit it affects ScummVM in a different manner
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* Implement several missing functions:
* Implement several missing functions:
** Psychic profile related: sfPsychicProfile and sfPsychicProfileOff
** Psychic profile related: sfPsychicProfile and sfPsychicProfileOff
** Video related: Anim::startVideo, Anim::returnFromVideo, Anim::endVideo
** Cutaway related: Anim::returnFromCutAway
** Video and cutaway related: Scene::restoreScene
** Video and cutaway related: Scene::restoreScene
* Investigate what the following opcodes are:
* Investigate what the following opcodes are:
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* The hatch inside the zeppelin is not drawn correctly
* The hatch inside the zeppelin is not drawn correctly
* When trying to climb up the stairs to the second floor of the zeppelin with Gorrister, the game tries to disable the hitzone of the tear at the end of the corridor, however the hitzone returned is wrong. Currently, the hitzone is not disabled using a hack in the code, which makes the staircase work correctly in that room, thus preventing a crash.
* When trying to climb up the stairs to the second floor of the zeppelin with Gorrister, the game tries to disable the hitzone of the tear at the end of the corridor, however the hitzone returned is wrong. Currently, the hitzone is not disabled using a hack in the code, which makes the staircase work correctly in that room, thus preventing a crash.
* Some in-game animations are not shown in ScummVM (look at the general TODOs section)
** in the screen just outside the tear, where Gorrister's heart is, when trying to pick up the heart with the rope placed, there should be an animation where Gorrister is picking up his heart, which is not shown in ScummVM
** when using the knife on an air bag, there should be an animation where the bag is losing gas
** the zeppelin landing animation is not shown
** the zeppelin takeoff animation is not shown
** the animation of Gorrister killing Max in the honky tonk is not shown
* sfPlaceActor throws a "Wrong frameOffset 0x1" warning when using the knife to scare the mice away in the kitchen
* sfPlaceActor throws a "Wrong frameOffset 0x1" warning when using the knife to scare the mice away in the kitchen
* Using the jukebox in the honky-tonk changes "use" to "use with". Perhaps an issue with whichObject()
* Using the jukebox in the honky-tonk changes "use" to "use with". Perhaps an issue with whichObject()
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=== Chapter 4: Nimdok ===
=== Chapter 4: Nimdok ===
* When Nimdok enters the hospital at the beginning of the chapter and talks with the other doctor, the text of their dialog goes off screen
* When Nimdok enters the hospital at the beginning of the chapter and talks with the other doctor, the text of their dialog goes off screen
* Some in-game animations are not shown in ScummVM (look at the general TODOs section)
** The animation of the golem killing Nimdok is not shown


=== Chapter 5: Ted ===  
=== Chapter 5: Ted ===  
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