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Difference between revisions of "SAGA/TODO"

2,087 bytes removed ,  15:02, 8 June 2007
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(Update - videos are shown now, some opcodes implemented)
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* '''IHNM''' shows complete intro. Also, some chapters are partially working, but it's not possible to return to the character selection screen once a chapter is completed (or abruptly stopped by a wrong player option) and ScummVM exits instead.
* '''IHNM''' shows complete intro. Also, some chapters are partially working, but it's not possible to return to the character selection screen once a chapter is completed (or abruptly stopped by a wrong player option) and ScummVM exits instead.
** Chapter 1 (Gorrister): Completable with full points but has some glitches
** Chapter 1 (Gorrister): Completable with full points but has some glitches
** Chapter 2 (Ellen): Not completable, it's not possible to interact with the rightmost monitor in the room with the monitors
** Chapter 2 (Ellen): Needs more testing
** Chapter 3 (Benny): Not completable, it's impossible to interact with the fruit in the fruit tree screen and trying to use the video screen in the elder's cave crashes ScummVM
** Chapter 3 (Benny): Not completable, trying to use the video screen in the elder's cave crashes ScummVM
** Chapter 4 (Nimdok): Not completable, it's impossible to use the scalpel with the doctor in the surgery room
** Chapter 4 (Nimdok): Needs more testing
** Chapter 5 (Ted): Not completable, it's impossible to interact with the icon in the chapel or the books in the room of the witch
** Chapter 5 (Ted): Not completable, it's impossible to interact with the books in the room of the witch
** Chapter 6 (Endgame): Not possible to test yet
** Chapter 6 (Endgame): Not possible to test yet


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=== General ===
=== General ===
* ['''Important'''] Actors/objects returned at many points are incorrect, thus making it impossible to properly interact with them. When trying to interact with those invalid actors/objects, characters usually say incorrect lines, or ScummVM crashes. Examples are:
** Chapter 2 (Ellen): The rightmost monitor in the room with the monitors (from the beginning of the chapter, go into the pyramind, then one screen to the right)
** Chapter 3 (Benny): The fruit in the fruit tree screen (from the beginning of the chapter, fall down, then go up to the caves and then right)
** Chapter 6 (Ted): The icon in the church (from the beginning of the chapter, enter the octagon, push the second monitor from the left, the one with the castle, enter the castle and then enter the cathedral on the right, it emits a blue-ish color)
* Conversation options are not shown correctly (wrong colors)
* Conversation options are not shown correctly (wrong colors)
* If a conversation option is selected, the character does not say it and we immediately jump to the other character's reply instead
* If a conversation option is selected, the character does not say it and we immediately jump to the other character's reply instead
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=== Pathfinding bugs ===
=== Pathfinding bugs ===
* ['''Important'''] Chapter 4 (Nimdok): It's not possible to use the scalpel with the doctor in the surgery room. This makes it impossible to complete Nimdok's chapter. Perhaps a bug with the pathfinding algorithm - the doctor seems to be in a "no go" area
** ''Instructions to reproduce: Go right, then up into the surgery room, pick up the scalpel and try to use it on the doctor''
* ['''Important'''] Chapter 5 (Ted): When trying to interact with the books in the room of the witch, Ted turns around and moves out of the room. This makes it impossible to complete Ted's chapter. Perhaps a bug with the pathfinding algorithm - the books seem to be in a "no go" area
* ['''Important'''] Chapter 5 (Ted): When trying to interact with the books in the room of the witch, Ted turns around and moves out of the room. This makes it impossible to complete Ted's chapter. Perhaps a bug with the pathfinding algorithm - the books seem to be in a "no go" area
** ''Instructions to reproduce: Enter the octagon, push the second monitor from the left (the one with the castle), enter the castle and go to the right door to the room of the witch (not the door with the blue light, that's the chapel). There, try to use the books on the library''
** ''Instructions to reproduce: Enter the octagon, push the second monitor from the left (the one with the castle), enter the castle and go to the right door to the room of the witch (not the door with the blue light, that's the chapel). There, try to use the books on the library''
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* When flushing the toilet, the door is moved to a weird spot (looks like a line above the toilet stall)
* When flushing the toilet, the door is moved to a weird spot (looks like a line above the toilet stall)
* The hatch inside the zeppelin is not drawn correctly
* The hatch inside the zeppelin is not drawn correctly
* When trying to climb up the stairs to the second floor of the zeppelin with Gorrister, the game tries to disable the hitzone of the tear at the end of the corridor, however the hitzone returned is wrong. Currently, the hitzone is not disabled using a hack in the code, which makes the staircase work correctly in that room, thus preventing a crash.
* sfPlaceActor throws a "Wrong frameOffset 0x1" warning when using the knife to scare the mice away in the kitchen
* sfPlaceActor throws a "Wrong frameOffset 0x1" warning when using the knife to scare the mice away in the kitchen
* Using the jukebox in the honky-tonk changes "use" to "use with". Perhaps an issue with whichObject()
* Using the jukebox in the honky-tonk changes "use" to "use with". Perhaps an issue with whichObject()
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=== Chapter 2: Ellen ===
=== Chapter 2: Ellen ===
* ['''Important'''] It's not possible to interact with the rightmost monitor in the room with the monitors
* Ellen's animations are not showing at all
* Ellen's walking animation is not showing at all
* When interacting with the rightmost monitor in the room with the monitors, the animation is not shown correctly and the game's palette after the animation is all wrong
* When Ellen is selected at the character selection screen and while AM is talking to her, she should have a different expression in her portrait, which changes once she gets zapped outside the pyramid. Her portrait is static in ScummVM
* When Ellen is selected at the character selection screen and while AM is talking to her, she should have a different expression in her portrait, which changes once she gets zapped outside the pyramid. Her portrait is static in ScummVM


=== Chapter 3: Benny ===
=== Chapter 3: Benny ===
* ['''Important'''] It's not possible to interact with the fruit in the fruit tree screen. When trying to pick it up, ScummVM crashes with error "Actor::getObj Wrong objId 0x4009!"
* ['''Important'''] It's not possible to use the video screen in the elder's cave, ScummVM crashes
* ['''Important'''] It's not possible to use the video screen in the elder's cave, ScummVM crashes


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=== Chapter 5: Ted ===  
=== Chapter 5: Ted ===  
* ['''Important'''] It's not possible to interact with the icon in the chapel (e.g look at it, take it). This makes it impossible to complete Ted's chapter
* When a wrong monitor is selected with Ted, normally the door closes, screen goes black and AM says "Oh oh oh sorry Ted, try again", and we're taken to the character selection screen again. ScummVM just exits, because this case is currently not handled by sfScriptGotoScene yet
* When a wrong monitor is selected with Ted, normally the door closes, screen goes black and AM says "Oh oh oh sorry Ted, try again", and we're taken to the character selection screen again. ScummVM just exits, because this case is currently not handled by sfScriptGotoScene yet


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