Open main menu

Difference between revisions of "SAGA/TODO"

2,898 bytes removed ,  01:34, 9 June 2007
Update, a lot of pathfinding bugs have been fixed now
(Update, Nimdok's path is completable now)
(Update, a lot of pathfinding bugs have been fixed now)
Line 6: Line 6:
** Chapter 3 (Benny): Not completable, trying to use the video screen in the elder's cave crashes ScummVM
** Chapter 3 (Benny): Not completable, trying to use the video screen in the elder's cave crashes ScummVM
** Chapter 4 (Nimdok): Completable with full points but has some glitches
** Chapter 4 (Nimdok): Completable with full points but has some glitches
** Chapter 5 (Ted): Not completable, it's impossible to interact with the books in the room of the witch
** Chapter 5 (Ted): Needs more testing
** Chapter 6 (Endgame): Not possible to test yet
** Chapter 6 (Endgame): Not possible to test yet


Line 17: Line 17:
* Actor walking speed is not correct when exiting from rooms
* Actor walking speed is not correct when exiting from rooms
* After chapter selection AM has intro speech. After the speech, the actor is incorrectly shown for a brief moment. In the original, the screen colors get garbled momentarily, so this seems to be an issue with the scripts in the original game, albeit it affects ScummVM in a different manner
* After chapter selection AM has intro speech. After the speech, the actor is incorrectly shown for a brief moment. In the original, the screen colors get garbled momentarily, so this seems to be an issue with the scripts in the original game, albeit it affects ScummVM in a different manner
* After the introduction, during the character selection screen, 5 warnings are thrown (Frame List ID = 0 for actor index 0,1,2,3,9). This happens at other places, too
* It seems that depth image isn't correct. Different format?
* It seems that depth image isn't correct. Different format?
* Options panel shows up without textures on the buttons and some options are not functioning yet (e.g. the load/save dialogs)
* Options panel shows up without textures on the buttons and some options are not functioning yet (e.g. the load/save dialogs)
Line 23: Line 22:
* Only numbers 1-4 on the keyboard are working to select a converse option, the rest are only selectable with the mouse
* Only numbers 1-4 on the keyboard are working to select a converse option, the rest are only selectable with the mouse
* When the spiritual barometer changes, the character's portrait changes to "happy" or "sad", but the background color is updated after moving to another screen
* When the spiritual barometer changes, the character's portrait changes to "happy" or "sad", but the background color is updated after moving to another screen
* Actor::getActorFrameRange keeps throwing wrong frametypes 0x0 and 0x2 for actorId 0x2000 and 0x2001 during character selection and when Ted enters the castle


=== Missing functions ===
=== Missing functions ===
Line 40: Line 38:


=== Pathfinding bugs ===
=== Pathfinding bugs ===
* ['''Important'''] Chapter 5 (Ted): When trying to interact with the books in the room of the witch, Ted turns around and moves out of the room. This makes it impossible to complete Ted's chapter. Perhaps a bug with the pathfinding algorithm - the books seem to be in a "no go" area
** ''Instructions to reproduce: Enter the octagon, push the second monitor from the left (the one with the castle), enter the castle and go to the right door to the room of the witch (not the door with the blue light, that's the chapel). There, try to use the books on the library''
* Chapter 1 (Gorrister): Characters can get stuck in environmental objects (might be because of mistakes in actor animation). E.g. Gorrister can get stuck in the corridor railings
** ''Instructions to reproduce: Exit the room, then start walking up and down the corridor, Gorrister can get stuck at the corridor's railings''
* Chapter 1 (Gorrister): When trying to flush the toilet with Gorrister, he moves to the left of it, not in front ot it
** ''Instructions to reproduce: Exit the room, go left, enter the left door, go up, take the knife and the fork, exit the room and exit back to the hallway, go down to the engine room and use the fork on the engine. Then go up, climb up the stairs and rip 2 balloons open with the knife. Go down, use the hatch, enter the honky-tonk and enter the restrooms (left door), then try to use the toilet to flush it''
* Chapter 3 (Benny): When walking with Benny from the forest to the caves, the actor can't find the path properly
* Chapter 3 (Benny): When walking with Benny from the forest to the caves, the actor can't find the path properly
** ''Instructions to reproduce: Use the stairs, fall down and try to follow the path up to the caves''
** ''Instructions to reproduce: Use the stairs, fall down and try to follow the path up to the caves''
* Chapter 3 (Benny): When clicking on a cave entrance with Ben, he starts walking to the cave and then moves a step back, thus he can't enter it. If the user clicks on the lower left of each cave (or other spots around the cave entrance), Ben enters the cave correctly
* Chapter 3 (Benny): When clicking on a cave entrance with Ben, he starts walking to the cave and then moves a step back, thus he can't enter it. If the user clicks on the lower left of each cave (or other spots around the cave entrance), Ben enters the cave correctly
** ''Instructions to reproduce: Use the stairs, fall down, go up to the caves and try to enter the middle cave (the one with the blue light)''
** ''Instructions to reproduce: Use the stairs, fall down, go up to the caves and try to enter the middle cave (the one with the blue light)''
* Chapter 4 (Nimdok): When trying to use the scalpel on the doctor or later on the ether on the patient with the eyes in the jar, Nimdok walks away to the right and goes up to the recovery room. Workarounds for these are to stand right next to the doctor and to use the patient with the ether, instead of using the ether with the patient
** ''Instructions to reproduce: Enter the hospital on the right, go up in the surgery room, pick up the scalpel and try to use it on the doctor. This will only work if you're standing right next to the doctor. After doing this, go up, push the vent, open the door and from the courtyard enter the hospital and the operating room again. Pick up the ether and try to use it on the patient. Nimdok will leave again. For some reason, using the items in a reverse order ("use the patient with the ether" instead of "use the ether with the patient" works''


=== Chapter 1: Gorrister ===
=== Chapter 1: Gorrister ===
Line 73: Line 63:
* When Nimdok enters the hospital at the beginning of the chapter and talks with the other doctor, the text of their dialog goes off screen
* When Nimdok enters the hospital at the beginning of the chapter and talks with the other doctor, the text of their dialog goes off screen
* When pushing the vent in the patient recovery room, the vent sprite is not updated (but the vent opens normally)
* When pushing the vent in the patient recovery room, the vent sprite is not updated (but the vent opens normally)
* In the operating room, when the patient with the eyes in the jar is on the table, it's not possible to "use the ether with the patient" but it's possible to "use the patient with the ether"
* When the prisoners take over the prison, the mob of the angry prisoners in the entrance is not shown properly. Only the animated arms of the prisoners are shown
* When the prisoners take over the prison, the mob of the angry prisoners in the entrance is not shown properly. Only the animated arms of the prisoners are shown


1,489

edits