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Difference between revisions of "SAGA/TODO"

670 bytes added ,  13:01, 19 June 2007
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* After chapter selection AM has intro speech. After the speech, the actor is incorrectly shown for a brief moment. In the original, the screen colors get garbled momentarily, so this seems to be an issue with the scripts in the original game, albeit it affects ScummVM in a different manner
* After chapter selection AM has intro speech. After the speech, the actor is incorrectly shown for a brief moment. In the original, the screen colors get garbled momentarily, so this seems to be an issue with the scripts in the original game, albeit it affects ScummVM in a different manner
* After Benny speaks with the child through the monitor the first time, he walks backwards for a bit
* After Benny speaks with the child through the monitor the first time, he walks backwards for a bit


== ITE ToDos ==
== ITE ToDos ==
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=== BUGS ===
=== BUGS ===
* Occasional graphics glitches in ISO rooms. (At least in the Rats maze.) Most notable when entering rounded doors. (3d draw sequence is wrong)
* Occasional graphics glitches in ISO rooms. (At least in the Rats maze.) Most notable when entering rounded doors. (3d draw sequence is wrong). A screenshot showing the problem can be seen here:
* pressing ESC during making fire - breaks anim sequence
{| border=0 align=center
[[Image:Ite_glitch.png|thumbnail|70px|none|frame|Glitch in the Rat's maze]]
|}
* pressing ESC during making fire - breaks anim sequence (I have tested this and it no longer seems to be occuring - md5)


=== Interface ===
=== Interface ===
* wrong Option button draw sequence - some dots have inproper color.
* wrong Option button draw sequence - some dots have inproper color.
* handleConverseUpdate scrolls converse too quickly.
* handleCommandUpdate scrolls inventory too quickly.


=== Original engine bugs ===
=== Original engine bugs ===
* Actors are drawn (some pixels above status bar) at Chota's falling.  - Original engine draws its too - so it is not our bug
* Actors are drawn (some pixels above status bar) at Chota's falling.  - Original engine draws its too - so it is not our bug
== ToDos for both IHNM and ITE ==
* handleConverseUpdate scrolls converse too quickly.
* handleCommandUpdate scrolls inventory too quickly.
* Sometimes, incorrect music data is parsed to the MIDI parser, leading to a crash. This is occuring frequently in ITE, and rarely in IHNM. Perhaps it's related to some unhandled meta events. The crash always happens at sound/midiparser_xmidi.cpp in MidiParser_XMIDI::readVLQ2 at line 58. Refer to the bug report [http://sourceforge.net/tracker/index.php?func=detail&aid=1734416&group_id=37116&atid=418820 here]




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