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Difference between revisions of "SAGA/TODO"

608 bytes removed ,  15:43, 31 July 2007
Update on IHNM
(Update on the IHNM demo)
(Update on IHNM)
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* The '''full game''' is partially working, but it's not possible to return to the character selection screen once a chapter is completed (or abruptly stopped by a wrong player option). ScummVM returns to the correct screen where AM is talking, but some variables are wrong and AM's speech is incorrect and the player is not taken back to the character selection screen. Status:  
* The '''full game''' is working, but there is an issue that causes problems with objects with multiple sprites, preventing it from being completable. Refer to the [[SAGA/TODO#Sprite_bugs|sprite bugs]] section below. Status:  
** '''Chapters 1-4''' (Gorrister, Ellen, Benny and Nimdok) are completable with full points but there are some occasional glitches
** '''Chapters 1-4''' (Gorrister, Ellen, Benny and Nimdok) are completable with full points but there are some occasional glitches
** '''Chapter 5''' (Ted): Not completable, it's impossible to interact with the maid's door (the closed door is not drawn), therefore it's not possible to tell Surgat to unlock it and move further
** '''Chapter 5''' (Ted): Not completable, it's impossible to interact with the maid's door (the closed door is not drawn), therefore it's not possible to tell Surgat to unlock it and move further
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=== Major issues ===
=== Major issues ===
* ['''Important'''] Investigate which variables are set after a chapter is complete, which will allow the player to go back to the character selection screen
** ''When a wrong monitor is selected with Ted, normally the door closes, screen goes black and AM says "Oh oh oh sorry Ted, try again", and we're taken to the character selection screen again. ScummVM goes to AM's screen but the speech is all wrong, and we never see the player selection screen
* ['''Important'''] Properly handle objects that have more than 1 frame. Refer to the [[SAGA/TODO#Sprite_bugs|sprite bugs]] section below
* ['''Important'''] Properly handle objects that have more than 1 frame. Refer to the [[SAGA/TODO#Sprite_bugs|sprite bugs]] section below


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