Difference between revisions of "SCI/Bugs"

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238 bytes removed ,  08:41, 11 December 2020
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Text replacement - "www.scummvm.org/frs/" to "downloads.scummvm.org/frs/"
(→‎Script bugs: Moved fixed script bug)
m (Text replacement - "www.scummvm.org/frs/" to "downloads.scummvm.org/frs/")
 
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* SQ4: The Adlib track of song 57 (when the latex babes catch you after falling off the pterodactyl nest) is broken, and it plays much too quickly compared with the MT-32/GM tracks. This results in a long silence when the song is looped - {{Tracker|id=5247}}
* SQ4: The Adlib track of song 57 (when the latex babes catch you after falling off the pterodactyl nest) is broken, and it plays much too quickly compared with the MT-32/GM tracks. This results in a long silence when the song is looped - {{Tracker|id=5247}}
'''Fixed'''
'''Fixed'''
* PQ2 demo: The version publicly available has several corrupt/broken views inside its resource files (bad copy?) and crashes at the police station scene. However a working version has surfaced and [https://www.scummvm.org/frs/demos/sci/pq2-dos-ni-demo-en.zip is now hosted] on our demo server instead. - {{Tracker|id=4952}}
* PQ2 demo: The version publicly available has several corrupt/broken views inside its resource files (bad copy?) and crashes at the police station scene. However a working version has surfaced and [https://downloads.scummvm.org/frs/demos/sci/pq2-dos-ni-demo-en.zip is now hosted] on our demo server instead. - {{Tracker|id=4952}}


= Script bugs =
= Script bugs =
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== Freddy Pharkas ==
== Freddy Pharkas ==
'''Not Yet Fixed'''
* Title should scale up, in that case the scripts call kAnimate in a loop and nothing else. In our sci it seems like it wouldn't do that, where in fact we just don't display those changes because of that tight loop
'''Fixed'''
'''Fixed'''
* When watching prologue, music fading completes till the actual prologue graphic is shown - this doesn't happen in our sci, because we load resources too fast - if you switch dos-box to max cycles and try again, you will get the same issues
* When watching prologue, music fading completes till the actual prologue graphic is shown - this doesn't happen in our sci, because we load resources too fast - if you switch dos-box to max cycles and try again, you will get the same issues
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== Quest For Glory 3 ==
== Quest For Glory 3 ==
'''Not yet fixed'''
'''Fixed'''
* Fighting is way too fast. Our speed throttler is currently unable to handle it, because Sierra used an inner loop.
* Fighting is way too fast. Our speed throttler is currently unable to handle it, because Sierra used an inner loop.


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