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Difference between revisions of "SCI/Bugs"

462 bytes added ,  12:46, 14 May 2010
added qfg1vga issues
(added pq3 speed issues)
(added qfg1vga issues)
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* No exit/exit signs for police station, mall or freeway
* No exit/exit signs for police station, mall or freeway


Note: These following lists have been taken from [http://www.spacequest.net/misc/timerissues/ spacequest.net] and can also be found at [http://spacequest.wikia.com/wiki/Technical_Solutions the Space Quest wiki]
== Quest For Glory 1 (VGA) ==
* It's currently unknown if any of those occur in our sci
* Healer's bird
* Weapons master fights end far too quickly
* Erasmus conversation
* Archers on cliffs
* In Yorick's maze, the rear door that you open may close too soon for you to get through it.


== Space Quest 1 ==
== Space Quest 1 ==
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== Space Quest 4 ==
== Space Quest 4 ==
* It's currently unknown if any of those occur in our sci
* When Roger enters a screen where the "droid-0-death" can/will appear, it will come almost immediately. It will be very hard to get the rope, the unstable ordinance, the PocketPal and to hide yourself from this droid, not to mention successfully entering the sewer grate. The biggest problem is, of course, that the game doesn't give you any time to explore and look around carefully because you're too occupied escaping the droid. The droid should not appear for at least a full minute.
* When Roger enters a screen where the "droid-0-death" can/will appear, it will come almost immediately. It will be very hard to get the rope, the unstable ordinance, the PocketPal and to hide yourself from this droid, not to mention successfully entering the sewer grate. The biggest problem is, of course, that the game doesn't give you any time to explore and look around carefully because you're too occupied escaping the droid. The droid should not appear for at least a full minute.
* Boarding the transport shuttle on the streets of Xenon is almost impossible. The Sequel Police are already standing there, waiting to kill you. When playing the game on a slower computer, the Sequel Police will only appear after some seconds, giving you enough time to examine the shuttle and to enter the landing gear compartment.
* Boarding the transport shuttle on the streets of Xenon is almost impossible. The Sequel Police are already standing there, waiting to kill you. When playing the game on a slower computer, the Sequel Police will only appear after some seconds, giving you enough time to examine the shuttle and to enter the landing gear compartment.
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== Space Quest 5 ==
== Space Quest 5 ==
* It's currently unknown if any of those occur in our sci
* As far as I know, the only timer problem in Space Quest 5 is the EVA scene were you need to rescue Cliffy with the pod. The controls are very hard to handle because the ship moves too fast. Normally, this puzzle is already very hard. Not only is it already fast, but you have little fuel. This puzzle requires some mouse skills, so don't whine if it doesn't work right from the start.
* As far as I know, the only timer problem in Space Quest 5 is the EVA scene were you need to rescue Cliffy with the pod. The controls are very hard to handle because the ship moves too fast. Normally, this puzzle is already very hard. Not only is it already fast, but you have little fuel. This puzzle requires some mouse skills, so don't whine if it doesn't work right from the start.
* I've spotted some small animation problems, most notably the GradeMaster 2000 sequence. Maybe some scrolling screens effects are eliminated by timer problems, but so far I haven't found any.
* I've spotted some small animation problems, most notably the GradeMaster 2000 sequence. Maybe some scrolling screens effects are eliminated by timer problems, but so far I haven't found any.
Note: SQ1/SQ4/SQ5 were taken from [http://www.spacequest.net/misc/timerissues/ spacequest.net] and can also be found at [http://spacequest.wikia.com/wiki/Technical_Solutions the Space Quest wiki], PQ3 and QfG1VGA were taken from [http://www.sierrahelp.com sierrahelp.com
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