Difference between revisions of "SCI/Debug Modes"

Jump to navigation Jump to search
137 bytes added ,  00:51, 23 May 2017
fix debug instructions for lsl7
(fix debug instructions for lsl7)
(One intermediate revision by one other user not shown)
Line 702: Line 702:


Besides giving you the usual debug options, some include a "Where to?" dialog. Basically, this is a room selector and sometimes gives you the opportunity to set various flags/variables at the beginning of the game, so you can for example start halfway in the game or so.
Besides giving you the usual debug options, some include a "Where to?" dialog. Basically, this is a room selector and sometimes gives you the opportunity to set various flags/variables at the beginning of the game, so you can for example start halfway in the game or so.
===== Game specific: Castle of Dr. Brain =====
The "magic" script is 800. Extract 800.SCR & 800.TEX.
Press ALT-D to activate debug mode.


===== Game specific: Conquests of the Longbow =====
===== Game specific: Conquests of the Longbow =====
Line 1,756: Line 1,761:
===== Game specific: Leisure Suit Larry 7 =====
===== Game specific: Leisure Suit Larry 7 =====


Activate the debug mode usings the "CLASSES" method and when in the game, press both [SHIFT] keys and the [+] key located on the NUMERIC keypad SIMULTANEOUSLY. This only seems to work with the DOS version of the game. The key combination is not needed (for both versions) at (for instance) the main menu of the game. It activates the following options:
Activate the debug mode usings the "CLASSES" method and when in the game, press both [ALT] keys and the [+] key located on the NUMERIC keypad SIMULTANEOUSLY. This only seems to work with the DOS version of the game. The key combination is not needed (for both versions) at (for instance) the main menu of the game. It activates the following options:


{| border="1"
{| border="1"
1,119

edits

Navigation menu