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Difference between revisions of "SCI/TODO"

182 bytes added ,  16:27, 18 May 2010
pq2 room 26 isnt reproduceable now
(added another pq2 issue)
(pq2 room 26 isnt reproduceable now)
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* LSL5: one screen nearly at the end with text disappears far too quick
* LSL5: one screen nearly at the end with text disappears far too quick
* PQ2: when restoring a game in room 25 (753 third street) our car moves up some pixels, so trunk animations dont match
* PQ2: when restoring a game in room 25 (753 third street) our car moves up some pixels, so trunk animations dont match
* PQ2: room 26 isn't exitable, cause unknown
* PQ2: room 26 isn't exitable - happens if you warp from inside the car at the start into room 26 - happened to me during the game although i'm not unable to reproduce it anymore. I guess I did something differently last time.
* PQ2: when getting game over later in the game restoring results in kAnimate called with argv somehow invalid (valgrind/app verifier)
* PQ2: when getting game over later in the game restoring results in kAnimate called with argv somehow invalid (valgrind/app verifier)
* PQ3: VM goes mad when going in computer to tools / city map / plot crimes (warnings, heap issue (only valgrind/app verifier))
* PQ3: VM goes mad when going in computer to tools / city map / plot crimes (warnings, heap issue (only valgrind/app verifier))
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