Open main menu

Difference between revisions of "SCI/TODO"

811 bytes removed ,  17:49, 23 May 2010
half of iceman vm issues fixed by removing hack :P
(lsl3 music issues fixed)
(half of iceman vm issues fixed by removing hack :P)
Line 56: Line 56:
=== VM ===
=== VM ===
* Castle of Dr. Brain: Loading a saved game made inside the puzzle room (room 360) shows an empty grey screen. That particular room does not have a background
* Castle of Dr. Brain: Loading a saved game made inside the puzzle room (room 360) shows an empty grey screen. That particular room does not have a background
* Iceman: when playing the ball game, but standing on the right side, ego will walk against the net and the game will get seriously broken
* Iceman: when going away from the diver, ego is using telekinesis [http://www.youtube.com/watch?v=UvvdcglV5Mg YouTube video]
* Iceman: displays the warning "NodeValue() on a NULL pointer attempted" at numerous points during the map table scene
* Iceman: displays the warning "NodeValue() on a NULL pointer attempted" at numerous points during the map table scene
* Iceman: when using the elevator in room 19/20 ego isn't walking into the elevator [http://www.youtube.com/watch?v=8COaZfvV05c YouTube video]
* Iceman: acknowledging "green board" isn't possible (game breaking) - issue is script 383 calling kSaid with spec "[!*] / board < green" - needs to get checked - workaround: use "confirm green board"
* Iceman: acknowledging "green board" isn't possible (game breaking) - issue is script 383 calling kSaid with spec "[!*] / board < green" - needs to get checked - workaround: use "confirm green board"
* Iceman: acknowledging depth isn't possible - issue is script 384 (see green board)
* Iceman: acknowledging depth isn't possible - issue is script 384 (see green board)
Line 65: Line 62:
* Iceman: "climb down" on the main ladder in the submarine doesn't work (room 41), 2nd kSaid is returning true and shouldn't - workaround: enter "decend"
* Iceman: "climb down" on the main ladder in the submarine doesn't work (room 41), 2nd kSaid is returning true and shouldn't - workaround: enter "decend"
* Iceman: ego walking through door on submarine - maybe graphics related [http://www.youtube.com/watch?v=1foWg9j4ZAM YouTube video]
* Iceman: ego walking through door on submarine - maybe graphics related [http://www.youtube.com/watch?v=1foWg9j4ZAM YouTube video]
* Iceman: ego walking through map [http://www.youtube.com/watch?v=iJ9x7fOkEl8 YouTube video]
* Iceman: kCanBeHere called with bad coordinates during diving near coast many times within a loop - delays the gameplay somewhat
* Iceman: kCanBeHere called with bad coordinates during diving near coast many times within a loop - delays the gameplay somewhat
* Iceman: ego walking not correctly on "give food", "untie ambassador"
* Iceman: delivery man not walking correctly when delivering food, stopping near the door
* Iceman: when not walking manually to the ambassador "exit" doesn't work later correctly [http://www.youtube.com/watch?v=BSObY_8GZyw YouTube video]
* Island of Dr. Brain: right at the first puzzle clicking on the bricks on the bottom of the screen makes the engine freeze (endless loop)
* Island of Dr. Brain: right at the first puzzle clicking on the bricks on the bottom of the screen makes the engine freeze (endless loop)
* Jones/CD: walking animations and portraits are turned off by the scripts on some computers caused by speed throttler only occurs on Mac OS X, does not occur on Windows 32-bit, Wii
* Jones/CD: walking animations and portraits are turned off by the scripts on some computers caused by speed throttler only occurs on Mac OS X, does not occur on Windows 32-bit, Wii
1,119

edits