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Difference between revisions of "SCI/TODO"

400 bytes added ,  10:46, 27 June 2010
added castle of dr. brain regression
(Fixed the VM issue in Castle of Dr. Brain)
(added castle of dr. brain regression)
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** PQ2: When restoring a game in room 25 (753 third street) our car moves up some pixels, so trunk animations don't match
** PQ2: When restoring a game in room 25 (753 third street) our car moves up some pixels, so trunk animations don't match
* Castle of Dr. Brain: Loading a saved game made inside the puzzle room (room 360) shows an empty grey screen. That particular room does not have a background
* Castle of Dr. Brain: Loading a saved game made inside the puzzle room (room 360) shows an empty grey screen. That particular room does not have a background
* Castle of Dr. Brain: Saving and restoring in room 380 will result in a broken sentence puzzle (last puzzle in that room) - for testing replace 577504302400 with 5775042E2400 in script.380 - this will make it possible to use as many hint coins on the locked cupboard, so that one doesnt have to solve the hangman puzzle at all - this may be a regression since last playthrough (end of january 2010)
* Iceman: Acknowledging depth isn't possible - issue is script 384 (see green board)
* Iceman: Acknowledging depth isn't possible - issue is script 384 (see green board)
* Island Dr. Brain: Programming puzzle (room 300) - turning robot left doesn't work most of the time during execution - no warnings though. Workaround: use turn right all the time instead
* Island Dr. Brain: Programming puzzle (room 300) - turning robot left doesn't work most of the time during execution - no warnings though. Workaround: use turn right all the time instead
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