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Difference between revisions of "SCI/TODO"

338 bytes added ,  17:46, 12 July 2010
added lsl6 issues
(added issue)
(added lsl6 issues)
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* KQ5: End credits song is broken (resource 699). we are now filtering out invalid channels, but at the end of the song it plays back garbled somewhat. This video proves that it worked fully in original sci http://www.youtube.com/watch?v=GerEZ68YSzc - maybe just the uncompressed size value inside the map is bad?!
* KQ5: End credits song is broken (resource 699). we are now filtering out invalid channels, but at the end of the song it plays back garbled somewhat. This video proves that it worked fully in original sci http://www.youtube.com/watch?v=GerEZ68YSzc - maybe just the uncompressed size value inside the map is bad?!
* LSL5: when playing poker at the casino - some music/sound issues (maybe the same as in castle of dr. brain)
* LSL5: when playing poker at the casino - some music/sound issues (maybe the same as in castle of dr. brain)
* LSL6: when going from pool back into the hotel, both music tracks will fade out
* LSL6: when saving when music is fading out the music will stay on that level - we should check for fading and modify selectors to the endpoint


=== SCI0-01 parser ===
=== SCI0-01 parser ===
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* Island Dr. Brain/wii exclusive(?): when being in the first puzzle room, going to menu doesn't really work on Wii. The menu is visible for around 0.1 seconds and then disappears automatically - caused by MoveCursor not setting cursor - needs to get further investigated
* Island Dr. Brain/wii exclusive(?): when being in the first puzzle room, going to menu doesn't really work on Wii. The menu is visible for around 0.1 seconds and then disappears automatically - caused by MoveCursor not setting cursor - needs to get further investigated
* KQ5: Path-walking - in the town some people "jump" around sometimes, also happens to ego in rare cases as well (sq5 right at the start when walking down)
* KQ5: Path-walking - in the town some people "jump" around sometimes, also happens to ego in rare cases as well (sq5 right at the start when walking down)
* LSL6: when peeking through the tiles, arithmetic error comes up - because cycles selector contains a pointer
* PQ2: Room 26 isn't exitable - happens if you warp from inside the car at the start into room 26 - happened to me during the game although I'm not unable to reproduce it anymore. I guess I did something differently last time.
* PQ2: Room 26 isn't exitable - happens if you warp from inside the car at the start into room 26 - happened to me during the game although I'm not unable to reproduce it anymore. I guess I did something differently last time.
* PQ3: VM goes mad when going in computer to tools / city map / plot crimes (warnings, heap issue (only valgrind/app verifier))
* PQ3: VM goes mad when going in computer to tools / city map / plot crimes (warnings, heap issue (only valgrind/app verifier))
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