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Difference between revisions of "SCI/TODO"

99 bytes added ,  14:10, 17 January 2010
added laura bow 2 priority issue, more detail on lsl1 casino door, kq6 flickering issue updated
(removed scaling from todo, inserted minor stuff todo)
(added laura bow 2 priority issue, more detail on lsl1 casino door, kq6 flickering issue updated)
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=== King's Quest 6 ===
=== King's Quest 6 ===
* Graphics
* Graphics
** Flickering right in the first room when discovering the chest - caused by 2 lists that are being used on kAnimate, where one contains Alexander - it seems as if the flickering is caused by Alexander not being scaled, so a bigger rect is bitsShow()n. This rect overlaps with the ring animation, that's why it flickers. Should be fixed as soon scaling is implemented.
** Flickering right in the first room when discovering the chest - caused by 2 lists that are being used on kAnimate. One rect overlaps with the ring animation, that's why it flickers.
* wth?
* wth?
** Right at the beginning, go to bookshop and get the book thats on the table. 2nd portrait has no sync resource but audio. We are currently ignoring that, so no animation at all. Still http://www.youtube.com/watch?v=kD6EM7v6R8Y&feature=PlayList&p=78472401CE575C47&index=4 shows that there is mouth movement (2:30)
** Right at the beginning, go to bookshop and get the book thats on the table. 2nd portrait has no sync resource but audio. We are currently ignoring that, so no animation at all. Still http://www.youtube.com/watch?v=kD6EM7v6R8Y&feature=PlayList&p=78472401CE575C47&index=4 shows that there is mouth movement (2:30)
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** bartender animation when ordering a whiskey and the rat animation in the room with the drunken man are much too fast
** bartender animation when ordering a whiskey and the rat animation in the room with the drunken man are much too fast
* Graphics (newgui only)
* Graphics (newgui only)
** doors at the casino wont open. Seems to be an off-by-two error. A workaround is in place till the actual issue is found
** doors at the casino wont open. A workaround is in place till the actual issue is found. Issue seems to be caused by signal of the door set too late or kAnimate being call too few times. If you move the .doit calling code to the end of kAnimate door will open.
* Remarks
* Remarks
** Priority issues in bathroom right at the start are also in original interpreter and not caused by us
** Priority issues in bathroom right at the start are also in original interpreter and not caused by us
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** tramps casino: during mud wrestling the script is using cycle counts. Currently its playable but a bit difficult to do cause its quite fast (not a bug but ffs when changing speed throttler)
** tramps casino: during mud wrestling the script is using cycle counts. Currently its playable but a bit difficult to do cause its quite fast (not a bug but ffs when changing speed throttler)
** almost at the end during last flight, one textbox in the patti conversation gets overdrawn with patti. Happens only in german version and I guess this also happens with original interpreter. I am unable to test this easily because I would need to play through the whole game again
** almost at the end during last flight, one textbox in the patti conversation gets overdrawn with patti. Happens only in german version and I guess this also happens with original interpreter. I am unable to test this easily because I would need to play through the whole game again
=== Laura Bow 2 ===
* Graphics
** priority issues right at the start outside (seems to be that SCI1.1 has something changed that causes this)


=== Larry 6 ===
=== Larry 6 ===
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