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edits
m (added room number to sq3 issue) |
(sq3 issue only occurs in sq3old (another sci01+ change)) |
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Line 43: | Line 43: | ||
* SQ1: Ulence Flats - when entering the ship, another ship appears. We see this ship shortly completely and then it starts appearing - kAssertPalette exists in SQ1VGA, possibly related | * SQ1: Ulence Flats - when entering the ship, another ship appears. We see this ship shortly completely and then it starts appearing - kAssertPalette exists in SQ1VGA, possibly related | ||
* SQ1: Some effects missing (example: when destroying lasers on kerona) - kAssertPalette exists in SQ1VGA, possibly related | * SQ1: Some effects missing (example: when destroying lasers on kerona) - kAssertPalette exists in SQ1VGA, possibly related | ||
* SQ3: on phleebhut, in world o wonders, the dialog window is placed too low (room 470) - the same occurs right before the robot fight | * SQ3: on phleebhut, in world o wonders, the dialog window is placed too low (room 470) - the same occurs right before the robot fight - this bug only occurs in sq3old! | ||
* SQ3: right at the end at sierra, when the 2 guys talk with ken - the text windows are way too large actually crashing the engine | * SQ3: right at the end at sierra, when the 2 guys talk with ken - the text windows are way too large actually crashing the engine | ||
* XMAS88: View position off by one (plus +1 to vertical coordinate) in fireplace scene (maybe also goes for other views?) - seems to be also the case in kq4 old (for all views) - needs to get investigated further | * XMAS88: View position off by one (plus +1 to vertical coordinate) in fireplace scene (maybe also goes for other views?) - seems to be also the case in kq4 old (for all views) - needs to get investigated further |
edits