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(changed wording of 2nd iceman issue) |
(added more info about iceman music issue) |
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=== Sound === | === Sound === | ||
* Iceman: also music is stopping within seconds when entering room 14 - seems to be caused by scripts asking to play sound 42 as well before the actual music | * Iceman: also music is stopping within seconds when entering room 14 - seems to be caused by scripts asking to play sound 42 as well before the actual music (sound 14) - when sound 42 is done playing it sets signal and that seems to cause the scripts to call stopAllSounds() - i guess this whole mess is a script bug and ssci isn't affected, because it is only able to play 1 music at a time | ||
* KQ6 floppy: In the intro after cassima speaks, alexander calls her, but that sample is stopped too early | * KQ6 floppy: In the intro after cassima speaks, alexander calls her, but that sample is stopped too early | ||
* QFG1 ega: battle music is currently somewhat broken, worked using old music code | * QFG1 ega: battle music is currently somewhat broken, worked using old music code |
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