1,119
edits
m (→Graphics: The Duck videos use the TrueMotion 1 codec) |
(added workaround for sq4 cd) |
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* QFG1 VGA: when throwing rocks at the target south of town - script 0x3a2 does not have a dispatch table and unexpected request for outgoing references from clone at 002c:0000 occur | * QFG1 VGA: when throwing rocks at the target south of town - script 0x3a2 does not have a dispatch table and unexpected request for outgoing references from clone at 002c:0000 occur | ||
* QFG1 VGA: when winning any random monster fight - attempt to peek invalid memory at 0000:xxxx, segmanager::dereference():attempt to dereference invalid pointer 0000:aa26 occur | * QFG1 VGA: when winning any random monster fight - attempt to peek invalid memory at 0000:xxxx, segmanager::dereference():attempt to dereference invalid pointer 0000:aa26 occur | ||
* SQ4 CD: talking to the robot inside the cloth store doesn't work, game thinks we clicked on ego (room 381) | * SQ4 CD: talking to the robot inside the cloth store doesn't work, game thinks we clicked on ego (room 381) - enter "send robo script 0" to fix this issue manually | ||
== SCI2-SCI2.1 known bugs == | == SCI2-SCI2.1 known bugs == |
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