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(Added example cases for global scaling) |
(Split the parser bugs in a separate category) |
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* LSL1: when getting killed, the mixer sound isn't fully played, but only the first part | * LSL1: when getting killed, the mixer sound isn't fully played, but only the first part | ||
* LSL1: when getting killed, the sample (?) when larry is getting up with the platform isn't played | * LSL1: when getting killed, the sample (?) when larry is getting up with the platform isn't played | ||
=== SCI0-01 parser === | |||
* Iceman: acknowledging "green board" isn't possible (game breaking) - issue is script 383 calling kSaid with spec "[!*] / board < green" - needs to get checked - workaround: use "confirm green board" | |||
* Iceman: repairing the diver should work with "put washer on shaft" - doesn't work here - workaround: enter "install washer" | |||
* Iceman: "climb down" on the main ladder in the submarine doesn't work (room 41), 2nd kSaid is returning true and shouldn't - workaround: enter "decend" | |||
=== VM === | === VM === | ||
* Castle of Dr. Brain: Loading a saved game made inside the puzzle room (room 360) shows an empty grey screen. That particular room does not have a background | * Castle of Dr. Brain: Loading a saved game made inside the puzzle room (room 360) shows an empty grey screen. That particular room does not have a background | ||
* Iceman: displays the warning "NodeValue() on a NULL pointer attempted" at numerous points during the map table scene - isSaneNodePointer: Node at 0000:0000 wasn't found! is displayed when starting to plot | * Iceman: displays the warning "NodeValue() on a NULL pointer attempted" at numerous points during the map table scene - isSaneNodePointer: Node at 0000:0000 wasn't found! is displayed when starting to plot | ||
* Iceman: acknowledging depth isn't possible - issue is script 384 (see green board) | * Iceman: acknowledging depth isn't possible - issue is script 384 (see green board) | ||
* Island of Dr. Brain: right at the first puzzle clicking on the bricks on the bottom of the screen makes the engine freeze (endless loop) | * Island of Dr. Brain: right at the first puzzle clicking on the bricks on the bottom of the screen makes the engine freeze (endless loop) | ||
* Jones/CD: walking animations and portraits are turned off by the scripts on some computers caused by speed throttler | * Jones/CD: walking animations and portraits are turned off by the scripts on some computers caused by speed throttler. Only occurs on Mac OS X, does not occur on Windows 32-bit, Wii | ||
** Occurs when the system slows down when receiving too many update screen calls. See [[HOWTO-Backends#updateScreen() method|here]]. | ** Occurs when the system slows down when receiving too many update screen calls. See [[HOWTO-Backends#updateScreen() method|here]]. | ||
* Longbow: After leaving the cave and the conversation that follows, a list is not sane anymore (perhaps it's related to pathfinding? There's a relevant warning just before this occurs) | * Longbow: After leaving the cave and the conversation that follows, a list is not sane anymore (perhaps it's related to pathfinding? There's a relevant warning just before this occurs) |
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