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Difference between revisions of "SCI/TODO"

135 bytes removed ,  16:03, 18 June 2010
PQ2 issue fixed
(lsl5 paino scene finally fixed by implementing channel muting for sci1)
(PQ2 issue fixed)
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* PQ2: when restoring a game in room 25 (753 third street) our car moves up some pixels, so trunk animations dont match
* PQ2: when restoring a game in room 25 (753 third street) our car moves up some pixels, so trunk animations dont match
* PQ2: room 26 isn't exitable - happens if you warp from inside the car at the start into room 26 - happened to me during the game although i'm not unable to reproduce it anymore. I guess I did something differently last time.
* PQ2: room 26 isn't exitable - happens if you warp from inside the car at the start into room 26 - happened to me during the game although i'm not unable to reproduce it anymore. I guess I did something differently last time.
* PQ2: when getting game over later in the game restoring results in kAnimate called with argv somehow invalid (valgrind/app verifier)
* PQ3: VM goes mad when going in computer to tools / city map / plot crimes (warnings, heap issue (only valgrind/app verifier))
* PQ3: VM goes mad when going in computer to tools / city map / plot crimes (warnings, heap issue (only valgrind/app verifier))
* QFG1 EGA: displays the warning "List node at x is not sane anymore" when the dinosaur snaps at you during the intro
* QFG1 EGA: displays the warning "List node at x is not sane anymore" when the dinosaur snaps at you during the intro
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