1,489
edits
(cleanup) |
(Fixed the VM issue in Castle of Dr. Brain) |
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** PQ2: When restoring a game in room 25 (753 third street) our car moves up some pixels, so trunk animations don't match | ** PQ2: When restoring a game in room 25 (753 third street) our car moves up some pixels, so trunk animations don't match | ||
* Castle of Dr. Brain: Loading a saved game made inside the puzzle room (room 360) shows an empty grey screen. That particular room does not have a background | * Castle of Dr. Brain: Loading a saved game made inside the puzzle room (room 360) shows an empty grey screen. That particular room does not have a background | ||
* Iceman: Acknowledging depth isn't possible - issue is script 384 (see green board) | * Iceman: Acknowledging depth isn't possible - issue is script 384 (see green board) | ||
* Island Dr. Brain: Programming puzzle (room 300) - turning robot left doesn't work most of the time during execution - no warnings though. Workaround: use turn right all the time instead | * Island Dr. Brain: Programming puzzle (room 300) - turning robot left doesn't work most of the time during execution - no warnings though. Workaround: use turn right all the time instead |
edits