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Difference between revisions of "SCI/TODO"

169 bytes removed ,  16:32, 27 June 2010
moved kq5french issue to sound issues
(added kq5 french issue)
(moved kq5french issue to sound issues)
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* Castle Dr. Brain: In the programming puzzle room 280 the music is using one bad instrument
* Castle Dr. Brain: In the programming puzzle room 280 the music is using one bad instrument
* KQ5: End credits song is broken (resource 699). we are now filtering out invalid channels, but at the end of the song it plays back garbled somewhat. This video proves that it worked fully in original sci http://www.youtube.com/watch?v=GerEZ68YSzc - maybe just the uncompressed size value inside the map is bad?!
* KQ5: End credits song is broken (resource 699). we are now filtering out invalid channels, but at the end of the song it plays back garbled somewhat. This video proves that it worked fully in original sci http://www.youtube.com/watch?v=GerEZ68YSzc - maybe just the uncompressed size value inside the map is bad?!
* KQ5french: the first intro scene removes the "castle daventry" title much too early. we send out a cue immediately after starting to play the intro song (signal = 4) which actually triggers this. There must be something going wrong when mixing sound resources
* LSL1: When getting killed, the mixer sound isn't fully played, but only the first part
* LSL1: When getting killed, the mixer sound isn't fully played, but only the first part
* LSL1: When getting killed, the sample (?) when Larry is getting up with the platform isn't played
* LSL1: When getting killed, the sample (?) when Larry is getting up with the platform isn't played
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* Island Dr. Brain: Programming puzzle (room 300) - turning robot left doesn't work most of the time during execution - no warnings though. Workaround: use turn right all the time instead
* Island Dr. Brain: Programming puzzle (room 300) - turning robot left doesn't work most of the time during execution - no warnings though. Workaround: use turn right all the time instead
* KQ5: Path-walking - in the town some people "jump" around sometimes, also happens to ego in rare cases as well (sq5 right at the start when walking down)
* KQ5: Path-walking - in the town some people "jump" around sometimes, also happens to ego in rare cases as well (sq5 right at the start when walking down)
* KQ5french: the first intro scene removes the "castle daventry" title much too early. the scripts seem to use cycles for delaying, although it still works fine in dos-box when using maxcycles. kDrawPic is called after that long duration, so my only guess is that some script is doing an endless loop or something for delaying. Only the first sceneOneScript::changeState call sets cycles to 15, everything after that sets it to 1.
* Longbow: After leaving the cave and the conversation that follows, a list is not sane anymore (perhaps it's related to pathfinding? There's a relevant warning just before this occurs)
* Longbow: After leaving the cave and the conversation that follows, a list is not sane anymore (perhaps it's related to pathfinding? There's a relevant warning just before this occurs)
* LSL5: One screen nearly at the end with text disappears far too quick
* LSL5: One screen nearly at the end with text disappears far too quick
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