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Difference between revisions of "SCI/TODO"

94 bytes added ,  16:38, 17 May 2010
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don't reveal whole link for YouTube videos
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=== Graphics ===
=== Graphics ===
* Iceman: when diving near the coast there are paths of fishes (?) visible (room 56) - seems to be visible priority data (only visible on displayscreen w/o dithering pass)
* Iceman: when diving near the coast there are paths of fishes (?) visible (room 56) - seems to be visible priority data (only visible on displayscreen w/o dithering pass)
* Iceman: the compartment is already partly open and when it gets closed, parts of it remain open o_O http://www.youtube.com/watch?v=r6l5t0OsF7U
* Iceman: the compartment is already partly open and when it gets closed, parts of it remain open o_O [http://www.youtube.com/watch?v=r6l5t0OsF7U YouTube video]
* KQ5: At least in the desert when getting the staff grahams head is where his feet should be and his body is completely gone. Fixes itself as soon as he walks
* KQ5: At least in the desert when getting the staff grahams head is where his feet should be and his body is completely gone. Fixes itself as soon as he walks
* KQ5 Mac: The game uses a screen size of 320x190 and the offTop needs to be set to 0. However, setting the offTop to 0, messed up the priority screen. Without changing offTop, the menu bar will flicker when hovering over it.
* KQ5 Mac: The game uses a screen size of 320x190 and the offTop needs to be set to 0. However, setting the offTop to 0, messed up the priority screen. Without changing offTop, the menu bar will flicker when hovering over it.
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* Castle of Dr. Brain: Loading a saved game made inside the puzzle room (room 360) shows an empty grey screen. That particular room does not have a background
* Castle of Dr. Brain: Loading a saved game made inside the puzzle room (room 360) shows an empty grey screen. That particular room does not have a background
* Iceman: when playing the ball game, but standing on the right side, ego will walk against the net and the game will get seriously broken
* Iceman: when playing the ball game, but standing on the right side, ego will walk against the net and the game will get seriously broken
* Iceman: when going away from the diver, ego is using telekinesis http://www.youtube.com/watch?v=UvvdcglV5Mg
* Iceman: when going away from the diver, ego is using telekinesis [http://www.youtube.com/watch?v=UvvdcglV5Mg YouTube video]
* Iceman: displays the warning "NodeValue() on a NULL pointer attempted" at numerous points during the map table scene
* Iceman: displays the warning "NodeValue() on a NULL pointer attempted" at numerous points during the map table scene
* Iceman: when using the elevator in room 19/20 ego isn't walking into the elevator (http://www.youtube.com/watch?v=8COaZfvV05c)
* Iceman: when using the elevator in room 19/20 ego isn't walking into the elevator [http://www.youtube.com/watch?v=8COaZfvV05c YouTube video]
* Iceman: acknowledging "green board" isn't possible (game breaking) - issue is script 383 calling kSaid with spec "[!*] / board < green" - needs to get checked - workaround: use "confirm green board"
* Iceman: acknowledging "green board" isn't possible (game breaking) - issue is script 383 calling kSaid with spec "[!*] / board < green" - needs to get checked - workaround: use "confirm green board"
* Iceman: acknowledging depth isn't possible - issue is script 384 (see green board)
* Iceman: acknowledging depth isn't possible - issue is script 384 (see green board)
* Iceman: repairing the diver should work with "put washer on shaft" - doesn't work here - workaround: enter "install washer"
* Iceman: repairing the diver should work with "put washer on shaft" - doesn't work here - workaround: enter "install washer"
* Iceman: "climb down" on the main ladder in the submarine doesn't work (room 41), 2nd kSaid is returning true and shouldn't - workaround: enter "decend"
* Iceman: "climb down" on the main ladder in the submarine doesn't work (room 41), 2nd kSaid is returning true and shouldn't - workaround: enter "decend"
* Iceman: ego walking through door on submarine - maybe graphics related http://www.youtube.com/watch?v=1foWg9j4ZAM
* Iceman: ego walking through door on submarine - maybe graphics related [http://www.youtube.com/watch?v=1foWg9j4ZAM YouTube video]
* Iceman: ego walking through map http://www.youtube.com/watch?v=iJ9x7fOkEl8
* Iceman: ego walking through map [http://www.youtube.com/watch?v=iJ9x7fOkEl8 YouTube video]
* Iceman: kCanBeHere called with bad coordinates during diving near coast many times within a loop - delays the gameplay somewhat
* Iceman: kCanBeHere called with bad coordinates during diving near coast many times within a loop - delays the gameplay somewhat
* Iceman: ego walking not correctly on "give food", "untie ambassador"
* Iceman: ego walking not correctly on "give food", "untie ambassador"
* Iceman: delivery man not walking correctly when delivering food, stopping near the door
* Iceman: delivery man not walking correctly when delivering food, stopping near the door
* Iceman: when not walking manually to the ambassador "exit" doesn't work later correctly http://www.youtube.com/watch?v=BSObY_8GZyw
* Iceman: when not walking manually to the ambassador "exit" doesn't work later correctly [http://www.youtube.com/watch?v=BSObY_8GZyw YouTube video]
* Island of Dr. Brain: right at the first puzzle clicking on the bricks on the bottom of the screen makes the engine freeze (endless loop)
* Island of Dr. Brain: right at the first puzzle clicking on the bricks on the bottom of the screen makes the engine freeze (endless loop)
* Jones/CD: walking animations and portraits are turned off by the scripts on some computers caused by speed throttler only occurs on Mac OS X, does not occur on Windows 32-bit, Wii
* Jones/CD: walking animations and portraits are turned off by the scripts on some computers caused by speed throttler only occurs on Mac OS X, does not occur on Windows 32-bit, Wii
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