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Difference between revisions of "SCI/TODO"

117 bytes removed ,  18:02, 19 May 2010
changed iceman music issue
m (added more info about iceman music issue)
(changed iceman music issue)
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=== Sound ===
=== Sound ===
* Iceman: also music is stopping within seconds when entering room 14 - scripts are playing doorSound outside, theSound inside and afterwards the actual music (smoothMusic) - in our sci smoothMusic is played immediately after entering hut. Also state is 2 on playing in sierra sci and 3 in our. Somehow the scripts dont wait for the door sounds to stop - old music code is somewhat also affected, because music starts immediately as well
* Iceman: when entering room 14 - scripts are playing doorSound outside, theSound inside and afterwards the actual music (smoothMusic) - in our sci smoothMusic is played immediately after entering hut - seems to be kDoSound(12) means resume queued music and sci0 queues all music together and plays according to priority
* KQ6 floppy: In the intro after cassima speaks, alexander calls her, but that sample is stopped too early
* KQ6 floppy: In the intro after cassima speaks, alexander calls her, but that sample is stopped too early
* QFG1 ega: battle music is currently somewhat broken, worked using old music code
* QFG1 ega: battle music is currently somewhat broken, worked using old music code
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