1,119
edits
m (updated instrument changes issue) |
(lsl1 speed issues are fine) |
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* Island of Dr. Brain: right at the first puzzle clicking on the bricks on the bottom of the screen makes the engine freeze (endless loop) | * Island of Dr. Brain: right at the first puzzle clicking on the bricks on the bottom of the screen makes the engine freeze (endless loop) | ||
* Longbow: After leaving the cave and the conversation that follows, a list is not sane anymore (perhaps it's related to pathfinding? There's a relevant warning just before this occurs) | * Longbow: After leaving the cave and the conversation that follows, a list is not sane anymore (perhaps it's related to pathfinding? There's a relevant warning just before this occurs) | ||
* LSL5: one screen nearly at the end with text disappears far too quick | * LSL5: one screen nearly at the end with text disappears far too quick | ||
* PQ2: room 26 isn't exitable - happens if you warp from inside the car at the start into room 26 - happened to me during the game although i'm not unable to reproduce it anymore. I guess I did something differently last time. | * PQ2: room 26 isn't exitable - happens if you warp from inside the car at the start into room 26 - happened to me during the game although i'm not unable to reproduce it anymore. I guess I did something differently last time. | ||
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* QFG1 EGA: displays the warning "List node at x is not sane anymore" when the dinosaur snaps at you during the intro | * QFG1 EGA: displays the warning "List node at x is not sane anymore" when the dinosaur snaps at you during the intro | ||
* QFG1 VGA: when winning any random monster fight, the game uses the unimplemented kMergePoly function. No apparent side-effects are visible | * QFG1 VGA: when winning any random monster fight, the game uses the unimplemented kMergePoly function. No apparent side-effects are visible | ||
== SCI2-SCI2.1 known bugs == | == SCI2-SCI2.1 known bugs == |
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