1,119
edits
(Fixed the two SQ1 VM issues) |
(added more info about sq1 issue) |
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* PQ3: Highway (day 1) - speech window incorrectly placed | * PQ3: Highway (day 1) - speech window incorrectly placed | ||
* PQ3: Hospital (day 1), Computer (day 1), Court (day 4), Oak Tree Mall (day 4) and others - speech window isnt fully removed | * PQ3: Hospital (day 1), Computer (day 1), Court (day 4), Oak Tree Mall (day 4) and others - speech window isnt fully removed | ||
* SQ1: Ulence Flats - when entering the ship, another ship appears. We see this ship shortly completely and then it starts appearing | * SQ1: Ulence Flats - when entering the ship, another ship appears. We see this ship shortly completely and then it starts appearing - this doesnt happen when you set a breakpoint on robotIntoShip::changeState before that (??!! must be some real vm issue maybe the same as lsl1 casino door bug) | ||
* XMAS88: View position off by one (plus +1 to vertical coordinate) in fireplace scene (maybe also goes for other views?) - seems to be also the case in kq4 old (for all views) - needs to get investigated further | * XMAS88: View position off by one (plus +1 to vertical coordinate) in fireplace scene (maybe also goes for other views?) - seems to be also the case in kq4 old (for all views) - needs to get investigated further | ||
edits