Difference between revisions of "SCUMM"

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=== About SCUMM ===
 
SCUMM stands for "Script Creation Utility for [[Maniac Mansion]]. It is a utility used to create the famous [[LucasArts]] adventure games.
 
SCUMM stands for "Script Creation Utility for [[Maniac Mansion]]. It is a utility used to create the famous [[LucasArts]] adventure games.
  
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Development on the SCUMM system continued for some time, and was used in [[Loom]], Indiana Jones and the Last Crusade, Indiana Jones and the Fate of Atlantis, [[Monkey Island]] 1,2,3, Sam & Max Hit the Road, [[Day of the Tentacle]], [[The Dig]] and [[Full Throttle]].
 
Development on the SCUMM system continued for some time, and was used in [[Loom]], Indiana Jones and the Last Crusade, Indiana Jones and the Fate of Atlantis, [[Monkey Island]] 1,2,3, Sam & Max Hit the Road, [[Day of the Tentacle]], [[The Dig]] and [[Full Throttle]].
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=== SCUMM Resources ===
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* [[Debug Codes]]: Many of the original SCUMM game engines contain debug keys. This page lists known debug keys and the passwords needed to unlock them.
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* [[SCUMM Versions]]: A list of SCUMM versions, and which games they were used for.

Revision as of 11:35, 24 March 2005

About SCUMM

SCUMM stands for "Script Creation Utility for Maniac Mansion. It is a utility used to create the famous LucasArts adventure games.

It was initially created in 1987 by Aric Wilmunder and Ron Gilbert for the game "Maniac Mansion" and was used later, with some modifications, for Zak McKracken and the Alien Mindbenders.

Development on the SCUMM system continued for some time, and was used in Loom, Indiana Jones and the Last Crusade, Indiana Jones and the Fate of Atlantis, Monkey Island 1,2,3, Sam & Max Hit the Road, Day of the Tentacle, The Dig and Full Throttle.

SCUMM Resources

  • Debug Codes: Many of the original SCUMM game engines contain debug keys. This page lists known debug keys and the passwords needed to unlock them.
  • SCUMM Versions: A list of SCUMM versions, and which games they were used for.