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Difference between revisions of "SCUMM/Game Enhancements"

→‎Maniac Mansion: Document the workaround for Trac#4556. Currently non-optional; I can't say if you're completely stuck when this happens
(→‎Maniac Mansion: Document the workaround for Trac#2524, currently non-optional (since it would trigger a ScummVM assert, as-is))
(→‎Maniac Mansion: Document the workaround for Trac#4556. Currently non-optional; I can't say if you're completely stuck when this happens)
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| 1.3.0 || - || All || Fix a script oversight if the door bell rings while Ted captures the player entering his room, which would cause some strange, unexpected behavior.
| 1.3.0 || - || All || Fix a script oversight if the door bell rings while Ted captures the player entering his room, which would cause some strange, unexpected behavior.
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| 2.0.0 || - || All || Prevent Purple Tentacle from appearing again and staying in the lab, even though its has been chased out. This could be triggered when the player enters the lab within 45 minutes of first entering the mansion.
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| 2.6.0 || 2.6.0 || NES || Fix Wendy's music not being properly stopped. Her music could suddenly resume even though her CD player was turned off.
| 2.6.0 || 2.6.0 || NES || Fix Wendy's music not being properly stopped. Her music could suddenly resume even though her CD player was turned off.
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