Difference between revisions of "SCUMM/Game Enhancements"

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2,725 bytes added ,  09:02, 1 October 2022
→‎Indiana Jones and the Last Crusade: Document new PR#4293 / Trac#3208 workaround for the tapestry
(→‎Day of the Tentacle: Document PR#4149 workaround)
(→‎Indiana Jones and the Last Crusade: Document new PR#4293 / Trac#3208 workaround for the tapestry)
(18 intermediate revisions by 2 users not shown)
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| 2.6.0 || 2.6.0 || V1, V2 || Make it possible to click on the sentence line to execute a command, like the manual says.
| 2.6.0 || 2.6.0 || V1, V2 || Make it possible to click on the sentence line to execute a command, like the manual says.
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| 2.7.0 || 2.7.0 || V1 || Fix a typo ("tring" where it should be "trying") in Syd's biography in the English version. This typo does not appear in later - or earlier - versions.
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! Added !! Optional || Version !! Description
! Added !! Optional || Version !! Description
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| 0.6.0 || - || FM Towns || Make the biplane controls useable again in the FM Towns version. This enhancement is always enabled, since this part of the game is almost unplayable, otherwise.
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| 1.4.0 || - || All || Properly allocate IQ points for some puzzles where some original versions would get some conditions wrong.
| 1.4.0 || - || All || Properly allocate IQ points for some puzzles where some original versions would get some conditions wrong.
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| 2.6.0 || 2.6.0 || All || Restore the missing first frame of animation when Indy makes a wise or poor choice for the Grail.
| 2.6.0 || 2.6.0 || All || Restore the missing first frame of animation when Indy makes a wise or poor choice for the Grail.
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| 2.7.0 || 2.7.0 || VGA, FM Towns || Fix an original small glitch around the tapestry that's inside one of the first rooms of Castle Brunwald. An unusual vertical line was drawn in the middle of the room.
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! Added !! Optional || Version !! Description
! Added !! Optional || Version !! Description
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| 0.5.0 || 2.6.0 || All except VGA talkie || Restore a missing line from the shepherds when trying to use the stealth draft on them. Optional, unless when interacting with the second shepherd which has a buggy status in some versions.
| 0.5.0 || 2.7.0 || All except VGA talkie || Restore a missing line from the shepherds when trying to use the stealth draft on them.
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| 0.6.0 || - || VGA talkie || Fix a script error causing the lens workers' conversation to become very out of sync.
| 0.6.0 || - || VGA talkie || Fix a script error causing the lens workers' conversation to become very out of sync.
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| 2.6.0 || 2.6.0 || All except VGA talkie || The fire animation runs at the same speed throughout. Originally it sped up along with the rest of the game while the messenger nymph was flying. Strangely, this bug does not happen in the EGA demos, and in the VGA talkie the fire isn't animated at all.
| 2.6.0 || 2.6.0 || All except VGA talkie || The fire animation runs at the same speed throughout. Originally it sped up along with the rest of the game while the messenger nymph was flying. Strangely, this bug does not happen in the EGA demos, and in the VGA talkie the fire isn't animated at all.
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| 2.7.0 || 2.7.0 || EGA, Macintosh, Amiga, Atari ST || Prevent Bobbin from walking ''through'' one of the staircases inside the dragon's cave, when he has entered the room from the other stairs in the ground. This issue was present in the earliest 16-color releases, but appears to have been fixed in the official v1.2 and later versions.
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! Added !! Optional !! Version !! Description
! Added !! Optional !! Version !! Description
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| 0.6.0 || - || Sega || The original Sega CD release enabled so-called Shadow mode in its palette for all scenes, making the whole game extremely dark. ScummVM just ignores this, using a brightness setting that's similar to the other releases.
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| 0.6.0 || 2.7.0 || FM Towns || Render the verb font with the same "3D" effect as the other releases. The original FM Towns interpreter had a bug which disabled that effect and made the font much thinner than intended.
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| 2.5.0 || 2.6.0 || Enhanced || Add the animated cigar smoke present in earlier versions to the captain Smirk close-up. In the VGA floppy version (I don't have the EGA version) the smoke was apparently only shown when playing the game from hard disk, not when playing it from the floppes. For whatever reason, the CD version only kept the latter behavior.
| 2.5.0 || 2.6.0 || Enhanced || Add the animated cigar smoke present in earlier versions to the captain Smirk close-up. In the VGA floppy version (I don't have the EGA version) the smoke was apparently only shown when playing the game from hard disk, not when playing it from the floppes. For whatever reason, the CD version only kept the latter behavior.
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| 2.5.0 || 2.6.0 || Enhanced || Restore a few lines of Lemonhead dialog to the scene where he examines the small idol. These lines were present in earlier versions. This affects the English, German, Italian, and Spanish versions. The game is also available in French, but no version has been located with the old lines intact.
| 2.5.0 || 2.6.0 || Enhanced || Restore a few lines of Lemonhead dialog to the scene where he examines the small idol. These lines were present in earlier versions. This affects the English, German, Italian, and Spanish versions. The game is also available in French, but no version has been located with the old lines intact.
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| 2.6.0 || 2.6.0 || EGA, VGA || Fix incorrect character on the copy protection screen of the French floppy versions.
| 2.6.0 || 2.6.0 || EGA, VGA || Fix incorrect ''"à"'' character in the font that's used on the copy protection screen of the French floppy versions.
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| 2.6.0 || 2.6.0 || Enhanced || Don't stop the background sound when showing the close-up of captain Smirk. This imitates the behavior of the Special Edition.
| 2.6.0 || 2.6.0 || Enhanced || Don't stop the background sound when showing the close-up of captain Smirk. This imitates the behavior of the Special Edition.
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| 2.7.0 || 2.7.0 || All || Don't show the Jolly Roger during the Sea Monkey cutscenes, once Guybrush has picked it up from the crow's nest. (This continuity error was only fixed in some versions of the VGA floppy release.)
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| 2.7.0 || 2.7.0 || Enhanced || Use the same subtitle color for all the lines said by the ghost priest when Guybrush enters the church in the last part of the game.
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| 2.7.0 || 2.7.0 || Enhanced || Restore the intended color for the subtitles of the head of the navigator. It's supposed to be brown, as in all other editions, but the palette wasn't adjusted in this release.
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| 2.7.0 || 2.7.0 || Enhanced (DOS and Macintosh) || Fix the green, yellow and gray colors at Stan's Previously Owned Vessels. The most obvious example was the "striking yellow color" of the flower from the forest being suddenly greenish in this scene.
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| 2.0.0 || - || All || Fix several soundtracks playing at once if the player is moving faster than the scripts expect, in Scabb and Booty Island.
| 2.0.0 || - || All || Fix several soundtracks playing at once if the player is moving faster than the scripts expect, in Scabb and Booty Island.
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| 2.1.0 || 2.6.0 || FM Towns || Restore part of the Elaine map piece puzzle that was skipped in this version, and this version alone.
| 2.1.0 || 2.6.0 || FM Towns || Restore part of the Elaine map piece puzzle [https://www.timeextension.com/features/how-we-helped-solve-a-30-year-old-mystery-in-monkey-island-2-lechucks-revenge that was skipped in this version], and this version alone.
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| 2.5.0 || 2.6.0 || Macintosh || When there is no Mac-specific music (most notably towards the end of the game), play the Roland MT-32 music instead. The Macintosh instruments are a sufficient subset for this to work well. (2.5.0 is where this behavior was formalized. It worked before that, but only with certain audio drivers.)
| 2.5.0 || 2.6.0 || Macintosh || When there is no Mac-specific music (most notably towards the end of the game), play the Roland MT-32 music instead. The Macintosh instruments are a sufficient subset for this to work well. (2.5.0 is where this behavior was formalized. It worked before that, but only with certain audio drivers.)
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| 2.7.0 || 2.7.0 || All || Restore a missing reaction from Captain Dread when Guybrush has the four map pieces: Dread is actually meant to bring Guybrush back to Scabb Island, but an original script oversight prevented this from happening. This content restoration was already part of the Ultimate Talkie Edition, but ScummVM also fixes a dead-end in Regular Mode if you haven't picked up the model lighthouse lens before this.
| 2.7.0 || 2.7.0 || All || Restore a missing reaction from Captain Dread when Guybrush has the four map pieces: Dread is actually meant to bring Guybrush back to Scabb Island, but an original script oversight prevented this from happening. This content restoration was already part of the Ultimate Talkie Edition, but ScummVM also fixes a dead-end in Regular Mode if you haven't picked up the model lighthouse lens before this.
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| 2.7.0 || 2.7.0 || All || Fix a small glitch with the door in Largo's room, if one closes it just before using the voodoo doll on Largo.
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! Added !! Optional !! Version !! Description
! Added !! Optional !! Version !! Description
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| 0.7.0 || - || All || Fix the wall sprite being drawn over Indy when he stands at a specific place at the center of Atlantis.
| 0.7.0 || 2.7.0 || All || Fix the wall sprite being drawn over Indy when he stands at a specific place at the center of Atlantis.
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| 0.10.0 || 2.7.0 || Talkie || Fix Ubermann strangely counting "pregod8" and "pregod9" beads instead of "18" and "19", in some releases and languages.
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| 2.1.0 || - || Talkie || Fix a distorted speech sample when Indy gets caught in the submarine. This enhancement is always enabled, since the original produces some aggressive noise. (The FM Towns and some Macintosh talkie releases work around this by reusing a different line, instead.).
| 2.1.0 || - || Talkie || Fix a distorted speech sample when Indy gets caught in the submarine. This enhancement is always enabled, since the original produces some aggressive noise. (The FM Towns and some Macintosh talkie releases work around this by reusing a different line, instead.).
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| 2.5.0 || 2.6.0 || All || When skipping the intro, the window in Indy's office will be broken and Mr. Smith's coat will be on the desk, as if you had watched the whole thing.
| 2.5.0 || 2.6.0 || All || When skipping the intro, the window in Indy's office will be broken and Mr. Smith's coat will be on the desk, as if you had watched the whole thing.
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| 2.6.0 || 2.6.0 || Talkie || When Kerner uses the phone booth in New York, one of his printed lines may be quite different from what he's saying. The Macintosh 1994 talkie release fixed this, so this fix is reused when applicable. English version only.
| 2.6.0 || 2.6.0 || Talkie || When Kerner uses the phone booth in New York, one of his printed lines may be quite different from what he's actually saying, in most of the English talkie releases. The fixed text is taken from the Macintosh 1994 talkie release.
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| 2.7.0 || 2.7.0 || Talkie || Fix Sophia speaking with Indy's voice when looking at him.
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| 2.6.0 || 2.6.0 || All || When Bruno leaves Bumpusville, make sure he is properly erased from the screen. In the original, his heel gets stuck in the door.
| 2.6.0 || 2.6.0 || All || When Bruno leaves Bumpusville, make sure he is properly erased from the screen. In the original, his heel gets stuck in the door.
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| 2.7.0 || 2.7.0 || All || Fix two lines said by Sam but being misattributed to Max, while both characters wear the bigfoot costume and talk to Evelyn Morrison. Only the English release appears to have fixed this.
| 2.7.0 || 2.7.0 || All || Fix two lines said by Sam but being misattributed to Max, while both characters wear the bigfoot costume and talk to Evelyn Morrison. (It appears that the English release was the only one not having this bug.)
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